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86
layers/ui/components/spinner/index.vue
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86
layers/ui/components/spinner/index.vue
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<template>
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<div
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:class="[
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cn.b(),
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cn.is('timer', !indeterminate && remainingTime > 0),
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cn.is('indeterminate', indeterminate),
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]"
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>
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<svg :class="[cn.e('circle-wrapper')]">
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<circle
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:class="[cn.e('circle')]"
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cx="50%"
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cy="50%"
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r="45%"
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/>
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<circle
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:class="[cn.e('inner')]"
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cx="50%"
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cy="50%"
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r="45%"
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/>
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</svg>
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<div
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v-if="showSeconds && remainingTime > 0"
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:class="[cn.e('remaining-time')]"
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>
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{{ remainingTime }}
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { computed, onMounted, ref } from 'vue'
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import useClassname from '../../composables/use-classname.js'
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export interface Props {
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delay?: number
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showSeconds?: boolean
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}
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defineOptions({
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name: 'UiSpinner',
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})
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const props = withDefaults(defineProps<Props>(), {
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delay: 0,
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showSeconds: false,
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})
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const emit = defineEmits<{
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done: []
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}>()
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const cn = useClassname('ui-spinner')
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const remainingTime = ref(0)
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const indeterminate = computed(() => props.delay === 0)
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function countdown() {
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let startTimestamp: number, elapsedTime: number
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const step = (timestamp: number) => {
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startTimestamp = startTimestamp || timestamp
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elapsedTime = timestamp - startTimestamp
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remainingTime.value = Math.ceil(props.delay - elapsedTime / 1000)
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if (elapsedTime < props.delay * 1000)
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window.requestAnimationFrame(step)
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else
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emit('done')
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}
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window.requestAnimationFrame(step)
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}
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onMounted(() => {
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if (props.delay > 0)
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countdown()
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})
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</script>
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<style lang="scss">
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@use 'styles';
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</style>
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