<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>17.0</VCProjectVersion>
    <Keyword>Win32Proj</Keyword>
    <ProjectGuid>{25590663-3b18-4911-a427-8a30f872c3d0}</ProjectGuid>
    <RootNamespace>SourceEngine</RootNamespace>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
    <Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;SOURCEENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableUAC>false</EnableUAC>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;NDEBUG;SOURCEENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableUAC>false</EnableUAC>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;SOURCEENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <LanguageStandard>stdcpplatest</LanguageStandard>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableUAC>false</EnableUAC>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>false</SDLCheck>
      <PreprocessorDefinitions>NDEBUG;SOURCEENGINE_EXPORTS;_WINDOWS;_USRDLL;_M_IX86_FP=2;__AVX__;__AVX2__;__AVX512F__
;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <LanguageStandard>stdcpplatest</LanguageStandard>
      <ControlFlowGuard>false</ControlFlowGuard>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableUAC>false</EnableUAC>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="Aimbot.cpp" />
    <ClCompile Include="CheatMenu.cpp" />
    <ClCompile Include="D3D.cpp" />
    <ClCompile Include="DLLMain.cpp">
      <WholeProgramOptimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</WholeProgramOptimization>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="Entity.cpp" />
    <ClCompile Include="ESP.cpp" />
    <ClCompile Include="Hooks.cpp" />
    <ClCompile Include="ImGui\imgui.cpp" />
    <ClCompile Include="ImGui\imgui_demo.cpp" />
    <ClCompile Include="ImGui\imgui_draw.cpp" />
    <ClCompile Include="ImGui\imgui_impl_dx11.cpp" />
    <ClCompile Include="ImGui\imgui_impl_win32.cpp" />
    <ClCompile Include="ImGui\imgui_widgets.cpp" />
    <ClCompile Include="Recoil.cpp" />
    <ClCompile Include="RenderHooks.cpp" />
    <ClCompile Include="TriggerBot.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="Aimbot.h" />
    <ClInclude Include="Bones.h" />
    <ClInclude Include="CCSGOInput.h" />
    <ClInclude Include="cGameEntitySystem.h" />
    <ClInclude Include="CheatMenu.h" />
    <ClInclude Include="Colors.h" />
    <ClInclude Include="CRC.h" />
    <ClInclude Include="D3D.h" />
    <ClInclude Include="Entity.h" />
    <ClInclude Include="EntityHandle.h" />
    <ClInclude Include="ESP.h" />
    <ClInclude Include="GameResourceService.h" />
    <ClInclude Include="Hooks.h" />
    <ClInclude Include="iemalloc.h" />
    <ClInclude Include="iEngineClient.h" />
    <ClInclude Include="ImGui\imconfig.h" />
    <ClInclude Include="ImGui\imgui.h" />
    <ClInclude Include="ImGui\imgui_impl_dx11.h" />
    <ClInclude Include="ImGui\imgui_impl_win32.h" />
    <ClInclude Include="ImGui\imgui_internal.h" />
    <ClInclude Include="ImGui\imstb_rectpack.h" />
    <ClInclude Include="ImGui\imstb_textedit.h" />
    <ClInclude Include="ImGui\imstb_truetype.h" />
    <ClInclude Include="Offsets.h" />
    <ClInclude Include="qAngles.h" />
    <ClInclude Include="Recoil.h" />
    <ClInclude Include="RenderHooks.h" />
    <ClInclude Include="Schema\Schema.h" />
    <ClInclude Include="Schema\SchemaSetup.h" />
    <ClInclude Include="Setup.h" />
    <ClInclude Include="TextFont.h" />
    <ClInclude Include="Tracing.h" />
    <ClInclude Include="TriggerBot.h" />
    <ClInclude Include="UserCMD.h" />
    <ClInclude Include="Utils\cVector.h" />
    <ClInclude Include="Utils\Defines.h" />
    <ClInclude Include="Utils\FNV1A.h" />
    <ClInclude Include="Utils\Hashes.h" />
    <ClInclude Include="Utils\Interfaces.h" />
    <ClInclude Include="Utils\Memory.h" />
    <ClInclude Include="Utils\ReturnAddressr.h" />
    <ClInclude Include="utlbuffer.h" />
    <ClInclude Include="W2S.h" />
    <ClInclude Include="WeaponFont.h" />
  </ItemGroup>
  <ItemGroup>
    <MASM Include="Utils\spoofer_stub.asm" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
    <Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
  </ImportGroup>
</Project>