#pragma once

#include "../../cs2/entity/CCSPlayerController/CCSPlayerController.h"
#include "../../cs2/entity/C_CSPlayerPawn/C_CSPlayerPawn.h"

#include <cstdint>
#include <vector>
#include <unordered_set>
//@not used anymore

extern std::unordered_set<uintptr_t> pawns;
extern std::unordered_set<uintptr_t> controllers;

void ClearAll();