shjit
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@@ -38,12 +38,13 @@ void* __fastcall H::hkLevelInit(void* pClientModeShared, const char* szNewMap) {
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return LevelInit.GetOriginal()(pClientModeShared, szNewMap);
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}
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bool __fastcall H::hkCreateMove(void* pInput, int nSlot, void* pCmd) {
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//Aimbot();
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//SilentAimbot(reinterpret_cast<CUserCmd*>(pCmd));
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Ver2Aimbot(reinterpret_cast<CUserCmd*>(pCmd));
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bool __fastcall H::hkCreateMove(void* pInput, int nSlot, CUserCmd* pCmd) {
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SilentAimbot(pCmd);
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//Ver2Aimbot(pCmd);
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Triggerbot();
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return CreateMove.GetOriginal()(pInput, nSlot, pCmd);
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return CreateMove.GetOriginal()(pInput, nSlot, pCmd);
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// return CreateMove.GetOriginal()(pInput, edx, nSlot, pCmd);
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}
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void H::Hooks::init() {
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@@ -1,4 +1,5 @@
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#pragma once
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#include "../features/aim/CUserCmd.h"
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#include "includeHooks.h"
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#include "../../cs2/entity/C_AggregateSceneObject/C_AggregateSceneObject.h"
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#include "../../cs2/entity/C_CSPlayerPawn/C_CSPlayerPawn.h"
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@@ -16,7 +17,8 @@ namespace H {
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void* __fastcall hkLevelInit(void* pClientModeShared, const char* szNewMap);
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void __fastcall hkChamsObject(void* pAnimatableSceneObjectDesc, void* pDx11, CMeshData* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2);
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void __fastcall hkRenderFlashbangOverlay(void* a1, void* a2, void* a3, void* a4, void* a5);
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bool __fastcall hkCreateMove(void* pInput, int nSlot, void* pCmd);
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// bool __fastcall hkCreateMove(void* pInput, void* edx, int nSlot, CUserCmd* pCmd);
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bool __fastcall hkCreateMove(void* pInput, int nSlot, CUserCmd* pCmd);
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inline float g_flActiveFov;
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float hkGetRenderFov(void* rcx);
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