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@@ -1,5 +1,10 @@
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#include "players.h"
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#include "../offsets/offsets.h"
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//@not used anymore
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//std::vector<CCSPlayerController> Players::controllers;
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//std::vector<C_CSPlayerPawn> Players::pawns;
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#include <unordered_set>
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std::unordered_set<uintptr_t> pawns;
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std::unordered_set<uintptr_t> controllers;
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void ClearAll() {
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pawns.clear();
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controllers.clear();
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}
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@@ -5,4 +5,10 @@
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#include <cstdint>
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#include <vector>
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//@not used anymore
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#include <unordered_set>
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//@not used anymore
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extern std::unordered_set<uintptr_t> pawns;
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extern std::unordered_set<uintptr_t> controllers;
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void ClearAll();
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