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#pragma once
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class CUserCmd;
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class CBaseUserCmdPB;
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class CCSGOInputHistoryEntryPB;
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class CCSPlayerController;
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class C_CSPlayerPawn;
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struct QAngle_t;
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namespace F::MISC::MOVEMENT
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{
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void OnMove(CUserCmd* pCmd, CBaseUserCmdPB* pBaseCmd, CCSPlayerController* pLocalController, C_CSPlayerPawn* pLocalPawn);
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void BunnyHop(CUserCmd* pCmd, CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn);
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void AutoStrafe(CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn);
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void MovementCorrection(CBaseUserCmdPB* pUserCmd, CCSGOInputHistoryEntryPB* pInputHistory, const QAngle_t& angDesiredViewPoint);
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// will call MovementCorrection && validate user's angView to avoid untrusted ban
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void ValidateUserCommand(CUserCmd* pCmd, CBaseUserCmdPB* pUserCmd, CCSGOInputHistoryEntryPB* pInputHistory);
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}
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