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19
examples/cs2-silent-aim-master/cstrike/features.h
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19
examples/cs2-silent-aim-master/cstrike/features.h
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#pragma once
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#include "common.h"
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class CUserCmd;
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class CBaseUserCmdPB;
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class CCSPlayerController;
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class CMeshData;
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namespace F
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{
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bool Setup();
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void Destroy();
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void OnPresent();
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void OnFrameStageNotify(int nStage);
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void OnCreateMove(CUserCmd* pCmd, CBaseUserCmdPB* pBaseCmd, CCSPlayerController* pLocalController);
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bool OnDrawObject(void* pAnimatableSceneObjectDesc, void* pDx11, CMeshData* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2);
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}
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