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57
examples/cs2-silent-aim-master/cstrike/sdk/entity_handle.h
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57
examples/cs2-silent-aim-master/cstrike/sdk/entity_handle.h
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#pragma once
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#include "../common.h"
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#define INVALID_EHANDLE_INDEX 0xFFFFFFFF
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#define ENT_ENTRY_MASK 0x7FFF
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#define NUM_SERIAL_NUM_SHIFT_BITS 15
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// @source: https://developer.valvesoftware.com/wiki/Entity_limit#Source_2_limits
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#define ENT_MAX_NETWORKED_ENTRY 16384
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class CBaseHandle
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{
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public:
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CBaseHandle() noexcept :
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nIndex(INVALID_EHANDLE_INDEX) { }
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CBaseHandle(const int nEntry, const int nSerial) noexcept
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{
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CS_ASSERT(nEntry >= 0 && (nEntry & ENT_ENTRY_MASK) == nEntry);
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CS_ASSERT(nSerial >= 0 && nSerial < (1 << NUM_SERIAL_NUM_SHIFT_BITS));
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nIndex = nEntry | (nSerial << NUM_SERIAL_NUM_SHIFT_BITS);
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}
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bool operator!=(const CBaseHandle& other) const noexcept
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{
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return nIndex != other.nIndex;
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}
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bool operator==(const CBaseHandle& other) const noexcept
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{
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return nIndex == other.nIndex;
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}
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bool operator<(const CBaseHandle& other) const noexcept
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{
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return nIndex < other.nIndex;
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}
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[[nodiscard]] bool IsValid() const noexcept
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{
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return nIndex != INVALID_EHANDLE_INDEX;
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}
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[[nodiscard]] int GetEntryIndex() const noexcept
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{
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return static_cast<int>(nIndex & ENT_ENTRY_MASK);
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}
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[[nodiscard]] int GetSerialNumber() const noexcept
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{
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return static_cast<int>(nIndex >> NUM_SERIAL_NUM_SHIFT_BITS);
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}
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private:
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std::uint32_t nIndex;
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};
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