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#pragma once
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// used: callvfunc
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#include "../../utilities/memory.h"
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enum EClientFrameStage : int
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{
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FRAME_UNDEFINED = -1,
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FRAME_START,
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// a network packet is being received
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FRAME_NET_UPDATE_START,
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// data has been received and we are going to start calling postdataupdate
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FRAME_NET_UPDATE_POSTDATAUPDATE_START,
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// data has been received and called postdataupdate on all data recipients
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FRAME_NET_UPDATE_POSTDATAUPDATE_END,
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// received all packets, we can now do interpolation, prediction, etc
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FRAME_NET_UPDATE_END,
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// start rendering the scene
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FRAME_RENDER_START,
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// finished rendering the scene
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FRAME_RENDER_END,
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FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE
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};
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class IEngineClient
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{
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public:
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int GetMaxClients()
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{
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return MEM::CallVFunc<int, 34U>(this);
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}
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bool IsInGame()
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{
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return MEM::CallVFunc<bool, 35U>(this);
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}
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bool IsConnected()
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{
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return MEM::CallVFunc<bool, 36U>(this);
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}
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// return CBaseHandle index
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int GetLocalPlayer()
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{
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int nIndex = -1;
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MEM::CallVFunc<void, 47U>(this, std::ref(nIndex), 0);
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return nIndex + 1;
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}
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[[nodiscard]] const char* GetLevelName()
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{
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return MEM::CallVFunc<const char*, 56U>(this);
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}
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[[nodiscard]] const char* GetLevelNameShort()
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{
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return MEM::CallVFunc<const char*, 57U>(this);
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}
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[[nodiscard]] const char* GetProductVersionString()
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{
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return MEM::CallVFunc<const char*, 82U>(this);
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}
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};
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