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126
examples/cs2-silent-aim-master/premake5.lua
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126
examples/cs2-silent-aim-master/premake5.lua
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workspace "asphyxia"
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configurations { "Debug", "Release" }
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system "windows"
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architecture "x64"
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project "cstrike"
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location "cstrike"
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targetname "cstrike"
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kind "SharedLib"
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defines { "NOMINMAX"}
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language "C++"
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cppdialect "c++20"
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-- specify physical include file paths
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files
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{
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"cstrike/**.cpp",
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"cstrike/**.h",
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-- core [features, sdk, etc...]
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"cstrike/core/**.cpp",
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"cstrike/core/**.h",
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-- features
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"cstrike/features/**.h",
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"cstrike/features/**.cpp",
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"cstrike/features/misc/**.h",
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"cstrike/features/misc/**.cpp",
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"cstrike/features/visuals/**.h",
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"cstrike/features/visuals/**.cpp",
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-- sdk
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"cstrike/sdk/**.h",
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"cstrike/sdk/**.cpp",
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"cstrike/sdk/datatypes/**.h",
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"cstrike/sdk/datatypes/**.cpp",
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"cstrike/sdk/interfaces/**.h",
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"cstrike/sdk/interfaces/**.cpp",
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-- utilities
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"cstrike/utilities/**.h",
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"cstrike/utilities/**.cpp",
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-- general like: stb_X library, xor_str, etc...
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"dependencies/*.h",
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"dependencies/*.hpp",
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-- imgui
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"dependencies/imgui/**.cpp",
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"dependencies/imgui/**.h",
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-- minhook
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"dependencies/minhook/**.h",
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"dependencies/minhook/**.c",
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"dependencies/minhook/hde/**.h",
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"dependencies/minhook/hde/**.c",
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-- extension
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"extension/**.h",
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-- resources [fonts, images, etc...]
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"resources/*.h"
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}
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-- specify virtual filter file paths
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vpaths
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{
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{ ["*"] = "cstrike/*" },
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-- core [features, sdk, etc...]
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{ ["core/*"] = "cstrike/core/*" },
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-- utilities
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{ ["utilities/*"] = "cstrike/utilities/*" },
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-- dependencies
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{ ["dependencies/*"] = "dependencies/*" },
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{ ["dependencies/imgui/*"] = "dependencies/imgui/*" },
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{ ["dependencies/safetyhook/*"] = "dependencies/safetyhook/*" },
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-- extension
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{ ["extension/*"] = "extension/*" },
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-- resources [fonts, images, etc...]
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{ ["resources/*"] = "resources/*.h" }
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}
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-- @note: use the "!" prefix to force a specific directory using msvs's provided environment variables instead of premake tokens
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targetdir "$(SolutionDir)build/$(Configuration)/"
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objdir "!$(SolutionDir)intermediate/$(ProjectName)/$(Configuration)/"
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implibname "$(OutDir)$(TargetName)"
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-- link
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includedirs {
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"$(SolutionDir)dependencies",
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"$(SolutionDir)dependencies/freetype/include",
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}
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libdirs { "$(SolutionDir)dependencies/freetype/binary" }
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links { "d3d11.lib" }
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flags { "MultiProcessorCompile", "NoImportLib", "NoManifest", "NoPCH" } -- @test: NoImplicitLink
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-- compile
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conformancemode "on"
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editandcontinue "off"
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entrypoint "CoreEntryPoint"
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exceptionhandling "off"
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staticruntime "on"
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symbols "full"
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-- configuration specific
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filter "configurations:Debug"
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defines { "_DEBUG" }
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flags { "NoIncrementalLink" }
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justmycode "off"
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rtti "on"
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links { "freetype_debug.lib" }
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--sanitize { "Address" } --@test
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filter "configurations:Release"
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defines { "NDEBUG" }
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flags { "LinkTimeOptimization" } -- @test: NoRuntimeChecks
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optimize "speed"
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rtti "off"
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links { "freetype.lib" }
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--buildoptions { "/Zc:threadSafeInit-" }-- @test: "/Zc:threadSafeInit-" to disable thread-safe local static initialization ('__Init_thread_header'/'__Init_thread_footer' calls)
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