#pragma once #include "includeHooks.h" #include "../../cs2/entity/C_AggregateSceneObject/C_AggregateSceneObject.h" #include "../../cs2/entity/C_CSPlayerPawn/C_CSPlayerPawn.h" #include "../../cs2/datatypes/cutlbuffer/cutlbuffer.h" #include "../../cs2/datatypes/keyvalues/keyvalues.h" #include "../../cs2/entity/C_Material/C_Material.h" // Forward declaration class CMeshData; class CEntityIdentity; namespace H { void* __fastcall hkUpdateSceneObject(C_AggregateSceneObject* object, void* unk); void __fastcall hkFrameStageNotify(void* a1, int stage); void* __fastcall hkLevelInit(void* pClientModeShared, const char* szNewMap); void __fastcall hkChamsObject(void* pAnimatableSceneObjectDesc, void* pDx11, CMeshData* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2); void __fastcall hkRenderFlashbangOverlay(void* a1, void* a2, void* a3, void* a4, void* a5); inline float g_flActiveFov; float hkGetRenderFov(void* rcx); inline CInlineHookObj DrawArray = { }; inline CInlineHookObj FrameStageNotify = { }; inline CInlineHookObj UpdateWallsObject = { }; inline CInlineHookObj GetRenderFov = { }; inline CInlineHookObj LevelInit = { }; inline CInlineHookObj RenderFlashBangOverlay = { }; // inline hooks inline int oGetWeaponData; inline void* (__fastcall* ogGetBaseEntity)(void*, int); inline C_CSPlayerPawn* (__fastcall* oGetLocalPlayer)(int); class Hooks { public: void init(); }; }