#include "templeware.h" #include "utils/module/module.h" #include #include #include #include "config/configmanager.h" void TempleWare::init(HWND& window, ID3D11Device* pDevice, ID3D11DeviceContext* pContext, ID3D11RenderTargetView* mainRenderTargetView) { HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); auto printWithPrefix = [&](const char* message) { std::cout << "["; SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_INTENSITY); std::cout << "+"; SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); std::cout << "] " << message << std::endl; }; printWithPrefix("Initializing modules..."); modules.init(); printWithPrefix("Initializing menu..."); renderer.menu.init(window, pDevice, pContext, mainRenderTargetView); printWithPrefix("Initializing schema..."); schema.init("client.dll", 0); printWithPrefix("Initializing Interfaces..."); interfaces.init(); printWithPrefix("Initializing visuals..."); renderer.visuals.init(); printWithPrefix("Initializing materials..."); materials.init(); printWithPrefix("Initializing hooks..."); hooks.init(); printWithPrefix("Success..."); // --- Автозагрузка конфига 1.json --- internal_config::ConfigManager::Load("1"); printWithPrefix("Loaded config: 1.json"); // --- конец автозагрузки --- }