#include "C_CSPlayerPawn.h" #include "../../../templeware/offsets/offsets.h" #include "../../../templeware/interfaces/interfaces.h" C_CSPlayerPawn::C_CSPlayerPawn(uintptr_t address) : address(address) {} Vector_t C_CSPlayerPawn::getPosition() const { return *(Vector_t*)(this->address + SchemaFinder::Get(hash_32_fnv1a_const("C_BasePlayerPawn->m_vOldOrigin"))); } Vector_t C_CSPlayerPawn::getEyePosition() const { return Vector_t(); } C_CSWeaponBase* C_CSPlayerPawn::GetActiveWeapon() const { if (!this) return nullptr; CCSPlayer_WeaponServices* weapon_services = this->GetWeaponServices(); if (weapon_services == nullptr) return nullptr; C_CSWeaponBase* active_weapon = I::GameEntity->Instance->Get(weapon_services->m_hActiveWeapon()); if (!active_weapon) return nullptr; return active_weapon; } CCSPlayer_WeaponServices* C_CSPlayerPawn::GetWeaponServices() const { if (!address) return nullptr; return reinterpret_cast((uintptr_t)this + SchemaFinder::Get(hash_32_fnv1a_const("C_CSPlayerPawn->m_pWeaponServices"))); } uintptr_t C_CSPlayerPawn::getAddress() const { return address; } int C_CSPlayerPawn::getHealth() const { return *reinterpret_cast((uintptr_t)this + SchemaFinder::Get(hash_32_fnv1a_const("C_BaseEntity->m_iHealth"))); } uint8_t C_CSPlayerPawn::getTeam() const { return *reinterpret_cast((uintptr_t)this + SchemaFinder::Get(hash_32_fnv1a_const("C_BaseEntity->m_iTeamNum"))); } Vector_t C_CSPlayerPawn::getViewOffset() const { return *reinterpret_cast((uintptr_t)this + SchemaFinder::Get(hash_32_fnv1a_const("C_BaseModelEntity->m_vecViewOffset"))); } int C_CSPlayerPawn::getShotsFired() const { return *reinterpret_cast((uintptr_t)this + SchemaFinder::Get(hash_32_fnv1a_const("C_CSPlayerPawn->m_iShotsFired"))); } //{ return *reinterpret_cast(address + SchemaFinder::Get(hash_32_fnv1a_const("C_CSPlayerPawn->m_iShotsFired"))); }