#pragma once #include "../../sdk/datatypes/qangle.h" #include "../../sdk/entity.h" #include "../../sdk/interfaces/cgameentitysystem.h" #include "../../sdk/interfaces/iengineclient.h" #include "../../sdk/interfaces/ccsgoinput.h" #include "../../core/sdk.h" #include "../../core/interfaces.h" #include "../../sdk/datatypes/usercmd.h" namespace F::ANTIAIM { inline QAngle_t angStoredViewBackup{}; void RunAA(CUserCmd* pCmd); }