#pragma once #include #include "..\C_EntityInstance\C_EntityInstance.h" #include "../../../templeware/utils/memory/memorycommon.h" #include "../../../templeware/utils/math/vector/vector.h" #include "..\..\..\..\source\templeware\utils\schema\schema.h" #include "..\..\..\..\source\templeware\utils\memory\vfunc\vfunc.h" #include "..\handle.h" class CCSPlayer_WeaponServices { public: schema(bool, m_bAllowSwitchToNoWeapon, "CPlayer_WeaponServices->m_bAllowSwitchToNoWeapon"); schema(CBaseHandle, m_hMyWeapons, "CPlayer_WeaponServices->m_hMyWeapons"); schema(CBaseHandle, m_hActiveWeapon, "CPlayer_WeaponServices->m_hActiveWeapon"); schema(CBaseHandle, m_hLastWeapon, "CPlayer_WeaponServices->m_hLastWeapon"); schema(int, m_iAmmo, "CPlayer_WeaponServices->m_iAmmo"); schema(float, m_flNextAttack, "CCSPlayer_WeaponServices->m_flNextAttack"); schema(bool, m_bIsLookingAtWeapon, "CCSPlayer_WeaponServices->m_bIsLookingAtWeapon"); schema(bool, m_bIsHoldingLookAtWeapon, "CCSPlayer_WeaponServices->m_bIsHoldingLookAtWeapon"); }; class CCSWeaponBaseVData { public: SCHEMA_ADD_OFFSET(const char*, m_szName, 0xD20); }; class C_CSWeaponBase { public: // @todo: add few schemas here CCSWeaponBaseVData* Data(); };