#pragma once #include "config/config.h" #include "hooks/hooks.h" #include "renderer/renderer.h" #include "utils/schema/schema.h" #include "interfaces/interfaces.h" #include "features/chams/chams.h" class TempleWare { public: void init(HWND& window, ID3D11Device* pDevice, ID3D11DeviceContext* pContext, ID3D11RenderTargetView* mainRenderTargetView); Schema schema; Renderer renderer; H::Hooks hooks; chams::Materials materials; I::Interfaces interfaces; };