#pragma once #include "../cstrike/utilities/memory.h" class CCSPlayerInventory; class CCSInventoryManager { public: static CCSInventoryManager* GetInstance(); auto EquipItemInLoadout(int iTeam, int iSlot, uint64_t iItemID) { return MEM::CallVFunc( this, iTeam, iSlot, iItemID); } auto GetLocalInventory() { return MEM::CallVFunc(this); } };