#pragma once #include #include "..\C_EntityInstance\C_EntityInstance.h" #include "../../../templeware/utils/memory/memorycommon.h" #include "../../../templeware/utils/math/vector/vector.h" #include "..\..\..\..\source\templeware\utils\schema\schema.h" #include "..\..\..\..\source\templeware\utils\memory\vfunc\vfunc.h" #include "..\handle.h" class C_AggregateSceneObjectData { private: char pad_0000[0x38]; public: std::uint8_t r; std::uint8_t g; std::uint8_t b; private: char pad_0038[0x9]; }; class C_AggregateSceneObject { private: char pad_0000[0x120]; public: int m_nCount; private: char pad_0120[0x4]; public: C_AggregateSceneObjectData* m_pData; };