#include "CheatMenu.h" VOID MenuESP() { ImGui::PushItemWidth(220.0f); // Enable Box ESP ImGui::Text(("Box ESP")); ImGui::Separator(); ImGui::Checkbox(("Enable"), &MenuConfig::ShowBoxESP); ImGui::SameLine(200); ImGui::Text(("Visible:")); ImGui::SameLine(270); ImGui::ColorEdit4(("##BoxColorVisible"), reinterpret_cast(&MenuConfig::BoxColorVisible), ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel); ImGui::SameLine(360); ImGui::Text(("Not Visible:")); ImGui::SameLine(460); ImGui::ColorEdit4(("##BoxColorNotVisible"), reinterpret_cast(&MenuConfig::BoxColorNotVisible), ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel); ImGui::Text(("Thickness:")); ImGui::SameLine(270); ImGui::SliderFloat(("##BoxThickness"), &MenuConfig::BoxThickness, 0.5f, 2.0f, "%.2f"); ImGui::Spacing(); ImGui::Spacing(); ImGui::Text(("Bone ESP")); ImGui::Separator(); ImGui::Checkbox(("Enable"), &MenuConfig::ShowBoneESP); ImGui::SameLine(200); ImGui::Text(("Visible:")); ImGui::SameLine(270); ImGui::ColorEdit4(("##BoneColorVisible"), reinterpret_cast(&MenuConfig::BoneColorVisible), ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel); ImGui::SameLine(360); ImGui::Text(("Not Visible:")); ImGui::SameLine(460); ImGui::ColorEdit4(("##BoneColorNotVisible"), reinterpret_cast(&MenuConfig::BoneColorNotVisible), ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel); ImGui::Text(("Thickness:")); ImGui::SameLine(270); ImGui::SliderFloat(("##BoneThickness"), &MenuConfig::BoneThickness, 0.5f, 2.0f, "%.2f"); ImGui::Spacing(); ImGui::Spacing(); ImGui::Text(("Other ESP")); ImGui::Separator(); ImGui::Checkbox(("Health ESP"), &MenuConfig::ShowHealthBar); ImGui::Checkbox(("Distance ESP"), &MenuConfig::ShowDistance); ImGui::SameLine(200); ImGui::ColorEdit4(("##DistanceColor"), reinterpret_cast(&MenuConfig::DistanceColor), ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel); ImGui::Checkbox(("Weapon ESP"), &MenuConfig::ShowWeaponESP); ImGui::SameLine(200); ImGui::ColorEdit4(("##WeaponColor"), reinterpret_cast(&MenuConfig::WeaponColor), ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel); ImGui::Checkbox(("Name ESP"), &MenuConfig::ShowPlayerName); ImGui::SameLine(200); ImGui::ColorEdit4(("##NameColor"), reinterpret_cast(&MenuConfig::NameColor), ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel); ImGui::Checkbox(("Item ESP"), &MenuConfig::ItemESP); ImGui::SameLine(200); ImGui::ColorEdit4(("##ItemColor"), reinterpret_cast(&MenuConfig::ItemColor), ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel); ImGui::PopItemWidth(); } VOID MenuAimBot() { ImGui::PushItemWidth(220.0f); // Aimbot settings ImGui::Text(("Aimbot Settings")); ImGui::Separator(); ImGui::Checkbox(("Enable Aimbot"), &MenuConfig::EnableAimbot); if (MenuConfig::EnableAimbot) MenuConfig::StandloneRCS = false; ImGui::Checkbox(("Standlone RCS"), &MenuConfig::StandloneRCS); ImGui::Spacing(); ImGui::Spacing(); ImGui::SliderFloat("Vertical Recoil Control (RCS_Y)", &MenuConfig::RCS_Y, 0.0f, 5.0f, "%.2f"); ImGui::SliderFloat("Horizontal Recoil Control (RCS_X)", &MenuConfig::RCS_X, 0.0f, 5.0f, "%.2f"); // Bone selection ImGui::Text(("Bone Selection")); ImGui::Separator(); if (ImGui::Combo(("Visible Bone"), &MenuConfig::CurrentBoneIndex, Bones, IM_ARRAYSIZE(Bones))) { BONEINDEX SelectedBoneIndex = BoneIndexMap[MenuConfig::CurrentBoneIndex]; MenuConfig::SelectedBoneIndex = SelectedBoneIndex; } ImGui::Checkbox(("Aim Closest Visible Bone to FOV"), &MenuConfig::TargetClosestVisibleBoneToFov); ImGui::Spacing(); ImGui::Spacing(); // Aimbot parameters ImGui::Text(("Aimbot Parameters")); ImGui::Separator(); ImGui::SliderFloat(("Smoothness"), &MenuConfig::AimSmoothness, 1.0f, 10.0f); ImGui::SliderFloat(("FOV"), &MenuConfig::FOV, 1.0f, 1000.0f); ImGui::Checkbox(("Draw FOV"), &MenuConfig::DrawFOV); ImGui::Spacing(); ImGui::Spacing(); // Hotkey selection ImGui::Text(("Hotkey")); ImGui::Separator(); if (ImGui::Combo(("AimKey"), &CurrentHotkey, HotKeys, IM_ARRAYSIZE(HotKeys))) MenuConfig::SelectedHotkey = CurrentHotkey; ImGui::Spacing(); ImGui::Spacing(); // Silent Aim ImGui::Text(("Additional Settings")); ImGui::Separator(); ImGui::Checkbox(("Silent Aim"), &MenuConfig::EnableSilentAim); ImGui::PopItemWidth(); } VOID Miscellaneous() { ImGui::Checkbox("Light Changer", &MenuConfig::LightChanger); if (MenuConfig::LightChanger) { ImGui::Begin("Miscellaneous Settings", nullptr, ImGuiWindowFlags_AlwaysAutoResize); ImGui::PushItemWidth(220.0f); // Section: Lighting Settings ImGui::Text("Lighting Settings:"); ImGui::Separator(); ImGui::Text("Color:"); ImGui::SameLine(); ImGui::ColorEdit4("##LightingColor", (float*)&MenuConfig::wModulation.LightingColor, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_PickerHueWheel); ImGui::Text("Intensity:"); ImGui::SameLine(); ImGui::SliderFloat("##LightingIntensity", &MenuConfig::wModulation.LightingIntensity, -10.0f, 10.0f); ImGui::Spacing(); ImGui::Separator(); ImGui::Text("Skybox Color Settings:"); ImGui::Separator(); static float Hue = 0.0f; ImGui::SliderFloat("Hue", &Hue, 0.0f, 1.0f, "%.2f"); ImVec4 RGBColor = ImColor::HSV(Hue, 1.0f, 1.0f); MenuConfig::g_SkyboxColor.x = RGBColor.x; MenuConfig::g_SkyboxColor.y = RGBColor.y; MenuConfig::g_SkyboxColor.z = RGBColor.z; ImGui::PopItemWidth(); ImGui::End(); } ImGui::Text("Smoke Color Settings:"); ImGui::Separator(); ImGui::Checkbox("Enable Smoke Color", &MenuConfig::EnableSmokeColor); if (MenuConfig::EnableSmokeColor) ImGui::ColorEdit4("##SmokeColorPicker", (float*)&MenuConfig::SmokeColorPicker); ImGui::Text("TriggerBot Settings:"); ImGui::Checkbox("Enable TriggerBot", &MenuConfig::TriggerBot); ImGui::SliderFloat("Distance Threshold", &MenuConfig::TriggerbotDistanceThreshold, 0.0f, 250.0f, "%.1f"); ImGui::SliderFloat("Angle Tolerance", &MenuConfig::TriggerbotAngleTolerance, 0.0f, 150.0f, "%.1f"); ImGui::Text("Leave them on default if you don't understand what they do:"); } VOID __fastcall RenderUI() { ImVec4 backgroundColor = ImVec4(0.05f, 0.1f, 0.15f, 1.0f); ImGui::StyleColorsDark(); ImGuiStyle& style = ImGui::GetStyle(); style.Colors[ImGuiCol_Button] = ImVec4(0.15f, 0.3f, 0.2f, 1.0f); style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.15f, 0.3f, 0.2f, 1.0f); ImGui::PushStyleColor(ImGuiCol_WindowBg, backgroundColor); ImGui::PushStyleColor(ImGuiCol_TitleBgActive, backgroundColor); ImGui::PushStyleColor(ImGuiCol_TitleBgCollapsed, backgroundColor); ImGui::SetNextWindowSize(ImVec2(650, 490)); ImGui::SetNextWindowBgAlpha(0.90f); ImGuiWindowFlags WindowFlags = ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoResize; ImGui::PushFont(CustomFont); if (MenuConfig::ShowMenu) { ImVec2 MenuSize = ImVec2(1000, 1000); ImGui::Begin(("CS2 INTERNAL"), nullptr, WindowFlags); if (ImGui::Button(("ESP"), ImVec2(185, 0))) MenuConfig::MenuState = 1; ImGui::SameLine(); if (ImGui::Button(("Aimbot"), ImVec2(185, 0))) MenuConfig::MenuState = 2; ImGui::SameLine(); if (ImGui::Button(("Miscellaneous"), ImVec2(215, 0))) MenuConfig::MenuState = 3; switch (MenuConfig::MenuState) { case 1: ImGui::SetWindowSize(MenuSize); MenuESP(); break; case 2: ImGui::SetWindowSize(MenuSize); MenuAimBot(); break; case 3: ImGui::SetWindowSize(MenuSize); Miscellaneous(); break; default: break; } ImGui::End(); } ImGui::PopFont(); ImGui::PopStyleColor(3); }