#pragma once #include "CheatMenu.h" #include "W2S.h" #include "map" #include "Utils/Interfaces.h" #include "chrono" Vector4D_t Get2DBox(Vector_t WorldPosition, const float Height); inline ImFont* CustomFontWeapon; VOID __fastcall RenderESP(); inline const char* GunIcon(const std::string& weapon) { std::map gunIcons = { {"P90", "P"}, {"MP9", "O"}, {"Mp5sd", "x"}, {"M4a4", "M"}, {"Knife", "]"}, {"DEagle", "A"}, {"Elite", "B"}, {"FiveSeven", "C"}, {"Glock", "D"}, {"Revolver", "J"}, {"HKP2000", "E"}, {"P250", "F"}, {"Tec9", "H"}, {"Cz75a", "I"}, {"MAC10", "K"}, {"Ump45", "L"}, {"Bizon", "M"}, {"MP7", "N"}, {"GalilAR", "Q"}, {"Famas", "R"}, {"M4A1", "S"}, {"Aug", "U"}, {"SG556", "V"}, {"AK47", "W"}, {"G3SG1", "X"}, {"SCAR20", "Y"}, {"AWP", "Z"}, {"SSG08", "a"}, {"XM1014", "b"}, {"Sawedoff", "c"}, {"Mag7", "d"}, {"NOVA", "e"}, {"Negev", "f"}, {"M249", "g"}, {"Taser", "h"}, {"Flashbang", "i"}, {"HEGrenade", "j"}, {"SmokeGrenade", "k"}, {"MolotovGrenade", "l"}, {"DecoyGrenade", "m"}, {"C4", "o"}, {"CBaseAnimGraph", "r"}, {"IncendiaryGrenade", "n"} }; gunIcons[("P90")] = "P"; gunIcons[("MP9")] = "O"; gunIcons[("Mp5sd")] = "x"; gunIcons[("M4a4")] = "M"; gunIcons[("Knife")] = "]"; gunIcons[("DEagle")] = "A"; gunIcons[("Elite")] = "B"; gunIcons[("FiveSeven")] = "C"; gunIcons[("Glock")] = "D"; gunIcons[("Revolver")] = "J"; gunIcons[("HKP2000")] = "E"; gunIcons[("P250")] = "F"; gunIcons[("Tec9")] = "H"; gunIcons[("Cz75a")] = "I"; gunIcons[("MAC10")] = "K"; gunIcons[("Ump45")] = "L"; gunIcons[("Bizon")] = "M"; gunIcons[("MP7")] = "N"; gunIcons[("GalilAR")] = "Q"; gunIcons[("Famas")] = "R"; gunIcons[("M4A1")] = "S"; gunIcons[("Aug")] = "U"; gunIcons[("SG556")] = "V"; gunIcons[("AK47")] = "W"; gunIcons[("G3SG1")] = "X"; gunIcons[("SCAR20")] = "Y"; gunIcons[("AWP")] = "Z"; gunIcons[("SSG08")] = "a"; gunIcons[("XM1014")] = "b"; gunIcons[("Sawedoff")] = "c"; gunIcons[("Mag7")] = "d"; gunIcons[("NOVA")] = "e"; gunIcons[("Negev")] = "f"; gunIcons[("M249")] = "g"; gunIcons[("Taser")] = "h"; gunIcons[("Flashbang")] = "i"; gunIcons[("HEGrenade")] = "j"; gunIcons[("SmokeGrenade")] = "k"; gunIcons[("MolotovGrenade")] = "l"; gunIcons[("DecoyGrenade")] = "m"; gunIcons[("C4")] = "o"; gunIcons[("CBaseAnimGraph")] = "r"; gunIcons[("IncendiaryGrenade")] = "n"; auto it = gunIcons.find(weapon); if (it != gunIcons.end()) return it->second; return ""; }