#pragma once #include "common.h" class CUserCmd; class CBaseUserCmdPB; class CCSPlayerController; class CMeshData; namespace F { bool Setup(); void Destroy(); void OnPresent(); void OnFrameStageNotify(int nStage); void OnCreateMove(CUserCmd* pCmd, CBaseUserCmdPB* pBaseCmd, CCSPlayerController* pLocalController); bool OnDrawObject(void* pAnimatableSceneObjectDesc, void* pDx11, CMeshData* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2); }