#pragma once #include #include "../C_EntityInstance/C_EntityInstance.h" #include "../../../templeware/utils/memory/memorycommon.h" #include "../../../templeware/utils/math/vector/vector.h" #include "../../../../source/templeware/utils/schema/schema.h" #include "../../../../source/templeware/utils/memory/vfunc/vfunc.h" #include "../handle.h" class C_BaseEntity : public CEntityInstance { public: schema(int, m_iMaxHealth, "C_BaseEntity->m_iMaxHealth"); SCHEMA_ADD_OFFSET(int, m_iHealth, 0x344); SCHEMA_ADD_OFFSET(int, m_iTeamNum, 0x3E3); bool IsBasePlayer() { SchemaClassInfoData_t* pClassInfo; dump_class_info(&pClassInfo); if (pClassInfo == nullptr) return false; return hash_32_fnv1a_const(pClassInfo->szName) == hash_32_fnv1a_const("C_CSPlayerPawn"); } bool IsViewmodelAttachment() { SchemaClassInfoData_t* pClassInfo; dump_class_info(&pClassInfo); if (pClassInfo == nullptr) return false; return hash_32_fnv1a_const(pClassInfo->szName) == hash_32_fnv1a_const("C_ViewmodelAttachmentModel"); } bool IsViewmodel() { SchemaClassInfoData_t* pClassInfo; dump_class_info(&pClassInfo); if (pClassInfo == nullptr) return false; return hash_32_fnv1a_const(pClassInfo->szName) == hash_32_fnv1a_const("C_CSGOViewModel"); } bool IsPlayerController() { SchemaClassInfoData_t* _class = nullptr; dump_class_info(&_class); if (!_class) return false; const uint32_t hash = hash_32_fnv1a_const(_class->szName); return (hash == hash_32_fnv1a_const("CCSPlayerController")); } };