#pragma once class CUserCmd; class CBaseUserCmdPB; class CCSGOInputHistoryEntryPB; class CCSPlayerController; class C_CSPlayerPawn; struct QAngle_t; namespace F::LEGITBOT::AIM { void OnMove(CUserCmd* pCmd, CBaseUserCmdPB* pBaseCmd, CCSPlayerController* pLocalController, C_CSPlayerPawn* pLocalPawn); void AimAssist(CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn, CCSPlayerController* pLocalController); }