#pragma once #include "../../../templeware/utils/memory/memorycommon.h" #include "../../../templeware/utils/math/vector/vector.h" #include "../../../templeware/utils/schema/schema.h" #include "../C_CSWeaponBase/C_CSWeaponBase.h" #include "../C_BaseEntity/C_BaseEntity.h" #include class C_CSPlayerPawn : public C_BaseEntity { public: SCHEMA_ADD_OFFSET(Vector_t, m_vOldOrigin, 0x1324); SCHEMA_ADD_OFFSET(Vector_t, m_vecViewOffset, 0xCB0); SCHEMA_ADD_OFFSET(CCSPlayer_WeaponServices*, m_pWeaponServices, 0x11A8); C_CSPlayerPawn(uintptr_t address); C_CSWeaponBase* GetActiveWeapon()const; CCSPlayer_WeaponServices* GetWeaponServices()const; Vector_t getPosition() const; Vector_t getEyePosition() const; uintptr_t getAddress() const; int getHealth() const; uint8_t getTeam() const; Vector_t getViewOffset() const; private: uintptr_t address; };