#pragma once #include "../../../../external/imgui/imgui.h" #include "../../../cs2/entity/C_CSPlayerPawn/C_CSPlayerPawn.h" #include "../../../cs2/entity/C_BaseEntity/C_BaseEntity.h" #include "../../config/config.h" #include "../../../cs2/entity/CCSPlayerController/CCSPlayerController.h" struct SpectatorInfo { std::string name; bool isLocalPlayer; int team; bool isAlive; SpectatorInfo(const std::string& n, bool local, int t, bool alive) : name(n), isLocalPlayer(local), team(t), isAlive(alive) {} }; namespace Spectators { void RenderSpectatorList(); std::vector GetSpectators(); bool IsPlayerSpectatingYou(CCSPlayerController* controller, C_CSPlayerPawn* localPlayer); void RenderPlayersDebugList(); }