#pragma once // used: viewmatrix_t #include "../sdk/datatypes/matrix.h" // used: color_t #include "../sdk/datatypes/color.h" #pragma region sdk_definitions // @source: master/public/worldsize.h // world coordinate bounds #define MAX_COORD_FLOAT 16'384.f #define MIN_COORD_FLOAT (-MAX_COORD_FLOAT) // @source: master/public/vphysics_interface.h // coordinates are in HL units. 1 unit == 1 inch #define METERS_PER_INCH 0.0254f #pragma endregion class CCSPlayerController; class C_CSPlayerPawn; class CUserCmd; namespace SDK { // capture game's exported functions bool Setup(); inline ViewMatrix_t ViewMatrix = ViewMatrix_t(); inline Vector_t CameraPosition = Vector_t(); inline CCSPlayerController* LocalController = nullptr; inline C_CSPlayerPawn* LocalPawn = nullptr; inline CUserCmd* Cmd = nullptr; inline void(CS_CDECL* fnConColorMsg)(const Color_t&, const char*, ...) = nullptr; } class Cheat { public: bool onground = false; bool alive = false; bool canShot = false; bool canShotRevolver = false; unsigned int tickbase = 0; QAngle_t viewangles = QAngle_t(0, 0, 0); }; inline Cheat* cheat = new Cheat();