#pragma once #include "common.h" class CUserCmd; class CCSPlayerController; class material_data_t; class CCSGOInput; namespace F { bool Setup(); void OnKeyBindUpdate(); bool OnDrawObject(void* pAnimatableSceneObjectDesc, void* pDx11, material_data_t* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2); }