#pragma once #include "../../common.h" #include // used: draw system #include "../../utilities/draw.h" #include "../../sdk/datatypes/vector.h" #include "../../sdk/datatypes/transform.h" #include "../../sdk/datatypes/qangle.h" #include "../cstrike/core/config.h" class CCSPlayerController; class C_BaseEntity; class C_CSPlayerPawn; class CBaseHandle; class CEntityInstance; class CUserCmd; class CBaseUserCmdPB; class QAngle_t; class IGameEvent; class CCSWeaponBaseVData; namespace F::PREDICTION { class impl { public: void start(CUserCmd* cmd); void end(); std::uint32_t Flags(); }; const auto prediction = std::make_unique(); }