#pragma once class IGameEvent; class CEconItem; class C_BaseModelEntity; class CCSPlayerInventory; class C_CSPlayerPawn; class CEconItemDefinition; class C_BaseViewModel; class C_EconItemView; namespace skin_changer { enum material_magic_number : uint32_t { material_magic_number__gloves = 0xf143b82a, material_magic_number__unknown1 = 0x1b52829c, material_magic_number__unknown2 = 0xa6ebe9b9, material_magic_number__unknown3 = 0x423b2ed4, material_magic_number__unknown4 = 0xc8d7255e }; struct material_record { uint32_t ui32_unknwonstatic; material_magic_number identifer; uint32_t ui32_handle; uint32_t ui32_type_index; }; void OnFrameStageNotify(int frameStage); void OnGlove(CCSPlayerInventory* pInventory, C_CSPlayerPawn* pLocalPawn, C_BaseViewModel* pViewModel, C_EconItemView* GlovesItem, CEconItemDefinition* GlovesDefinition) ; void OnPreFireEvent(IGameEvent* pEvent); void OnRoundReset(IGameEvent* pEvent); void OnEquipItemInLoadout(int team, int slot, uint64_t itemID); void OnSetModel(C_BaseModelEntity* pEntity, const char*& model); void AddEconItemToList(CEconItem* pItem); void Shutdown(); } // namespace skin_changer