#pragma once class CMeshData; namespace F::VISUALS { bool Setup(); void OnDestroy(); void OnFrame(const int nStage); bool OnDrawObject(void* pAnimatableSceneObjectDesc, void* pDx11, CMeshData* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2); }