#include "features.h" // used: draw callbacks #include "utilities/draw.h" // used: notify #include "utilities/notify.h" // used: cheat variables #include "core/variables.h" // used: menu #include "core/menu.h" // used: features callbacks #include "features/visuals.h" #include "features/misc.h" #include "features/legit/legit.h" // used: interfaces #include "core/interfaces.h" #include "sdk/interfaces/iengineclient.h" #include "sdk/interfaces/cgameentitysystem.h" #include "sdk/datatypes/usercmd.h" #include "sdk/entity.h" #include #include "../cstrike/sdk/interfaces/iinputsystem.h" #include "../cstrike/utilities/inputsystem.h" #include "features/visuals/overlay.h" #include "features/skins/skin_changer.hpp" std::vector g_keybinds; //[181.214.231.239:27042 bool F::Setup() { if (!VISUALS::Setup()) { L_PRINT(LOG_ERROR) << CS_XOR("failed to setup visuals"); return false; } L_PRINT(LOG_NONE) << L::SetColor(LOG_COLOR_FORE_GREEN | LOG_COLOR_FORE_INTENSITY) << CS_XOR("features VISUALS completed"); return true; } void F::OnKeyBindUpdate() { if (IPT::GetBindState(C_GET(KeyBind_t, Vars.OverlayKey)) || C_GET(KeyBind_t, Vars.OverlayKey).bEnable) { const KeyBind_t& overlayKeyBind = C_GET(KeyBind_t, Vars.OverlayKey); L_PRINT(LOG_INFO) << CS_XOR("[Keybind] GotBindState | key: ") << overlayKeyBind.uKey << "| name: " << overlayKeyBind.szName << "| states "; if (overlayKeyBind.nMode == EKeyBindMode::HOLD) { C_SET(bool, Vars.bVisualOverlay, true); } else if (overlayKeyBind.nMode == EKeyBindMode::TOGGLE) { C_SET(bool, Vars.bVisualOverlay, !C_GET(bool, Vars.bVisualOverlay)); } } } bool F::OnDrawObject(void* pAnimatableSceneObjectDesc, void* pDx11, material_data_t* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2) { return VISUALS::OnDrawObject(pAnimatableSceneObjectDesc, pDx11, arrMeshDraw, nDataCount, pSceneView, pSceneLayer, pUnk, pUnk2); }