#pragma once #pragma once #include "../../common.h" #include #include "../cstrike/sdk/datatypes/stronghandle.hpp" #pragma once class material_data_t; class material2_t; namespace ams { class chams_t { public: bool initialize(); void destroy(); public: bool draw_object(void* animatable_object, void* dx11, material_data_t* arr_material_data, int data_count, void* scene_view, void* scene_layer, void* unk1, void* unk2); bool override_material(void* animatable_object, void* dx11, material_data_t* arr_material_data, int data_count, void* scene_view, void* scene_layer, void* unk1, void* unk2); public: material2_t* CreateMaterial(const char* szName, const char* szMaterialVMAT, const char* szShaderType, bool bBlendMode, bool bTranslucent, bool bDisableZBuffering); material2_t* create_material(const char* m_name, const char* material_vmat, const char* shader_type, bool blend_mode, bool transfluscent, bool disable_buffering); private: bool m_initialized = false; }; const auto chams = std::make_unique(); }