#include "RenderHooks.h" BOOL PresentHook() { uintptr_t AOBPresent = M::FindPattern(L"gameoverlayrenderer64.dll", "48 8B ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 89"); uintptr_t Target = M::GetAbsoluteAddress((AOBPresent), 3); if (AOBPresent == 0) return FALSE; PVOID SwapChain = *reinterpret_cast(Target - 0x28); void** VirtualTableEntry = *reinterpret_cast(SwapChain); oPresent = reinterpret_cast(VirtualTableEntry[8]); DetourTransactionBegin(); DetourUpdateThread(GetCurrentThread()); DetourAttach(&(PVOID&)oPresent, hkPresent); DetourTransactionCommit(); return TRUE; }