#pragma once #define M_PI 3.14159265358979323846 #define _CS_INTERNAL_CONCATENATE(LEFT, RIGHT) LEFT##RIGHT #define CS_CONCATENATE(LEFT, RIGHT) _CS_INTERNAL_CONCATENATE(LEFT, RIGHT) #define MEM_PAD(SIZE) \ private: \ char CS_CONCATENATE(pad_0, __COUNTER__)[SIZE]; \ public: #define MAX_PATH 260 #define SCHEMASYSTEM_TYPE_SCOPES_OFFSET 0x188 #define SCHEMASYSTEMTYPESCOPE_OFF1 0x3F8 #define SCHEMASYSTEMTYPESCOPE_OFF2 0x8 #define _NUMBER_MAX_BASE 36; #define CLIENT_DLL (L"client.dll") #define SCENESYSTEM_DLL (L"scenesystem.dll") #define ENGINE2_DLL (L"engine2.dll") #define GAME_RESOURCE_SERVICE_CLIENT ("GameResourceServiceClientV00") #define SOURCE2_ENGINE_TO_CLIENT ("Source2EngineToClient00") #define SCHEMASYSTEM_DLL L"schemasystem.dll" #define SCHEMA_SYSTEM "SchemaSystem_00" #define TIER0_DLL (L"tier0.dll") #define DBGHELP_DLL (L"dbghelp.dll")