#pragma once class CUserCmd; class CBaseUserCmdPB; class CCSGOInputHistoryEntryPB; class CCSPlayerController; class C_CSPlayerPawn; struct QAngle_t; namespace F::MISC::MOVEMENT { void OnMove(CUserCmd* pCmd, CBaseUserCmdPB* pBaseCmd, CCSPlayerController* pLocalController, C_CSPlayerPawn* pLocalPawn); void BunnyHop(CUserCmd* pCmd, CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn); void AutoStrafe(CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn); void MovementCorrection(CBaseUserCmdPB* pUserCmd, CCSGOInputHistoryEntryPB* pInputHistory, const QAngle_t& angDesiredViewPoint); // will call MovementCorrection && validate user's angView to avoid untrusted ban void ValidateUserCommand(CUserCmd* pCmd, CBaseUserCmdPB* pUserCmd, CCSGOInputHistoryEntryPB* pInputHistory); }