2025-07-18 15:14:02 +03:00

116 lines
3.3 KiB
C++

#include "../../../cs2/entity/C_CSPlayerPawn/C_CSPlayerPawn.h"
#include "../../../templeware/interfaces/CGameEntitySystem/CGameEntitySystem.h"
#include "../../../templeware/interfaces/interfaces.h"
#include "../../../templeware/hooks/hooks.h"
#include "../../../templeware/config/config.h"
#include "../../../templeware/features/aim/aim.h"
#include <Windows.h>
#include <cmath>
// Симуляция нажатия ЛКМ
void SimulateLMBClick() {
INPUT input = { 0 };
input.type = INPUT_MOUSE;
input.mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
SendInput(1, &input, sizeof(INPUT));
ZeroMemory(&input, sizeof(INPUT));
input.type = INPUT_MOUSE;
input.mi.dwFlags = MOUSEEVENTF_LEFTUP;
SendInput(1, &input, sizeof(INPUT));
}
void SimulateLMBDown() {
INPUT input = { 0 };
input.type = INPUT_MOUSE;
input.mi.dwFlags = MOUSEEVENTF_LEFTDOWN;
SendInput(1, &input, sizeof(INPUT));
}
void SimulateLMBUp() {
INPUT input = { 0 };
input.type = INPUT_MOUSE;
input.mi.dwFlags = MOUSEEVENTF_LEFTUP;
SendInput(1, &input, sizeof(INPUT));
}
static DWORD lastShotTime = 0;
void Triggerbot() {
static DWORD lastShotTime = 0;
static bool lmbHeld = false;
static bool firstShot = true;
if (!Config::triggerbot)
return;
if (!Config::always_on_triggerbot && Config::triggerbot_key && !(GetAsyncKeyState(Config::triggerbot_key) & 0x8000))
return;
if (GetAsyncKeyState(VK_LBUTTON) & 0x8000) {
if (lmbHeld) {
SimulateLMBUp();
lmbHeld = false;
}
firstShot = true;
return;
}
C_CSPlayerPawn* lp = H::oGetLocalPlayer(0);
if (!lp || lp->getHealth() <= 0) { firstShot = true; return; }
int crosshairIdx = *(int*)((uintptr_t)lp + 0x1458); // m_iIDEntIndex
//g_DebugString = "debug: " + std::to_string(crosshairIdx);
if (crosshairIdx <= 0) {
if (lmbHeld) {
SimulateLMBUp();
lmbHeld = false;
}
firstShot = true;
return;
}
auto target = I::GameEntity->Instance->Get<C_CSPlayerPawn>(crosshairIdx);
if (!target) {
if (lmbHeld) {
SimulateLMBUp();
lmbHeld = false;
}
firstShot = true;
return;
}
if (target->getHealth() <= 0) {
if (lmbHeld) {
SimulateLMBUp();
lmbHeld = false;
}
firstShot = true;
return;
}
if (Config::team_check && target->getTeam() == lp->getTeam()) {
if (lmbHeld) {
SimulateLMBUp();
lmbHeld = false;
}
firstShot = true;
return;
}
DWORD64 now = GetTickCount64();
if (!Config::triggerbot_hold_lmb) {
if (now - lastShotTime < static_cast<DWORD64>(Config::triggerbot_delay)) {
if (lmbHeld) {
SimulateLMBUp();
lmbHeld = false;
}
firstShot = true;
return;
}
}
if (Config::triggerbot_hold_lmb) {
if (firstShot) {
SimulateLMBClick();
firstShot = false;
lastShotTime = now;
return;
} else if (!lmbHeld) {
SimulateLMBDown();
lmbHeld = true;
}
lastShotTime = now;
return;
}
SimulateLMBClick();
lastShotTime = now;
firstShot = true;
}