98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
#pragma once
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// used: [d3d] api
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#include <d3d11.h>
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#include <dxgi1_2.h>
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// used: chookobject
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#include "../utilities/detourhook.h"
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// used: viewmatrix_t
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#include "../sdk/datatypes/matrix.h"
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namespace VTABLE
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{
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namespace D3D
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{
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enum
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{
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PRESENT = 8U,
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RESIZEBUFFERS = 13U,
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RESIZEBUFFERS_CSTYLE = 39U,
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};
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}
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namespace DXGI
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{
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enum
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{
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CREATESWAPCHAIN = 10U,
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};
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}
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namespace CLIENT
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{
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enum
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{
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CREATEMOVE = 5U,
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MOUSEINPUTENABLED = 16U,
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FRAMESTAGENOTIFY = 36U,
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};
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}
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namespace INPUTSYSTEM
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{
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enum
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{
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ISRELATIVEMOUSEMODE = 78U,
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};
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}
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}
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class CRenderGameSystem;
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class IViewRender;
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class CCSGOInput;
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class CViewSetup;
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class CMeshData;
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namespace H
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{
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bool Setup();
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void Destroy();
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/* @section: handlers */
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// d3d11 & wndproc
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HRESULT WINAPI Present(IDXGISwapChain* pSwapChain, UINT uSyncInterval, UINT uFlags);
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HRESULT CS_FASTCALL ResizeBuffers(IDXGISwapChain* pSwapChain, std::uint32_t nBufferCount, std::uint32_t nWidth, std::uint32_t nHeight, DXGI_FORMAT newFormat, std::uint32_t nFlags);
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HRESULT WINAPI CreateSwapChain(IDXGIFactory* pFactory, IUnknown* pDevice, DXGI_SWAP_CHAIN_DESC* pDesc, IDXGISwapChain** ppSwapChain);
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long CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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// game's functions
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ViewMatrix_t* CS_FASTCALL GetMatrixForView(CRenderGameSystem* pRenderGameSystem, IViewRender* pViewRender, ViewMatrix_t* pOutWorldToView, ViewMatrix_t* pOutViewToProjection, ViewMatrix_t* pOutWorldToProjection, ViewMatrix_t* pOutWorldToPixels);
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bool CS_FASTCALL CreateMove(CCSGOInput* pInput, int nSlot, bool bActive);
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bool CS_FASTCALL MouseInputEnabled(void* pThisptr);
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void CS_FASTCALL FrameStageNotify(void* rcx, int nFrameStage);
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__int64* CS_FASTCALL LevelInit(void* pClientModeShared, const char* szNewMap);
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__int64 CS_FASTCALL LevelShutdown(void* pClientModeShared);
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void CS_FASTCALL OverrideView(void* pClientModeCSNormal, CViewSetup* pSetup);
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void CS_FASTCALL DrawObject(void* pAnimatableSceneObjectDesc, void* pDx11, CMeshData* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2);
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void* IsRelativeMouseMode(void* pThisptr, bool bActive);
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/* @section: managers */
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inline CBaseHookObject<decltype(&Present)> hkPresent = {};
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inline CBaseHookObject<decltype(&ResizeBuffers)> hkResizeBuffers = {};
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inline CBaseHookObject<decltype(&CreateSwapChain)> hkCreateSwapChain = {};
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inline CBaseHookObject<decltype(&WndProc)> hkWndProc = {};
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inline CBaseHookObject<decltype(&GetMatrixForView)> hkGetMatrixForView = {};
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inline CBaseHookObject<decltype(&CreateMove)> hkCreateMove = {};
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inline CBaseHookObject<decltype(&MouseInputEnabled)> hkMouseInputEnabled = {};
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inline CBaseHookObject<decltype(&IsRelativeMouseMode)> hkIsRelativeMouseMode = {};
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inline CBaseHookObject<decltype(&FrameStageNotify)> hkFrameStageNotify = {};
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inline CBaseHookObject<decltype(&LevelInit)> hkLevelInit = {};
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inline CBaseHookObject<decltype(&LevelShutdown)> hkLevelShutdown = {};
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inline CBaseHookObject<decltype(&OverrideView)> hkOverrideView = {};
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inline CBaseHookObject<decltype(&DrawObject)> hkDrawObject = {};
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}
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