42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#pragma once
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class IGameEvent;
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class CEconItem;
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class C_BaseModelEntity;
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class CCSPlayerInventory;
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class C_CSPlayerPawn;
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class CEconItemDefinition;
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class C_BaseViewModel;
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class C_EconItemView;
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namespace skin_changer {
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enum material_magic_number : uint32_t
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{
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material_magic_number__gloves = 0xf143b82a,
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material_magic_number__unknown1 = 0x1b52829c,
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material_magic_number__unknown2 = 0xa6ebe9b9,
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material_magic_number__unknown3 = 0x423b2ed4,
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material_magic_number__unknown4 = 0xc8d7255e
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};
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struct material_record
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{
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uint32_t ui32_unknwonstatic;
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material_magic_number identifer;
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uint32_t ui32_handle;
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uint32_t ui32_type_index;
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};
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void OnFrameStageNotify(int frameStage);
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void OnGlove(CCSPlayerInventory* pInventory, C_CSPlayerPawn* pLocalPawn, C_BaseViewModel* pViewModel, C_EconItemView* GlovesItem, CEconItemDefinition* GlovesDefinition) ;
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void OnPreFireEvent(IGameEvent* pEvent);
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void OnRoundReset(IGameEvent* pEvent);
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void OnEquipItemInLoadout(int team, int slot, uint64_t itemID);
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void OnSetModel(C_BaseModelEntity* pEntity, const char*& model);
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void AddEconItemToList(CEconItem* pItem);
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void Shutdown();
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} // namespace skin_changer
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