37 lines
1.3 KiB
C
37 lines
1.3 KiB
C
#pragma once
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#include <d3d11.h>
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#include "ImGui/imgui.h"
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#include "ImGui/imgui_impl_dx11.h"
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#include "ImGui/imgui_impl_win32.h"
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#include "WeaponFont.h"
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#include "TextFont.h"
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#include "CheatMenu.h"
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#include "ESP.h"
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#include "cGameEntitySystem.h"
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#include "detour.h"
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LRESULT WINAPI WndProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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VOID InitiateImGui();
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typedef HRESULT(__stdcall* Present) (IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags);
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inline Present oPresent;
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HRESULT WINAPI hkPresent(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags);
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extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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inline LRESULT WINAPI WndProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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inline WNDPROC oWndProc;
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inline HWND Window = 0;
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inline ID3D11Device* pDevice = 0;
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inline ID3D11DeviceContext* pContext = 0;
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inline ID3D11RenderTargetView* MainRenderTargetView;
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inline bool g_WantUpdateHasGamepad = true;
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inline bool Initiated = false;
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inline ImFont* CustomFont = nullptr;
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inline ImFont* WeaponFont = nullptr;
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inline ImFont* ProjectileFont = nullptr;
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inline ImFont* DefuseKitFont = nullptr;
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inline ImFont* TimerFont = nullptr; |