2025-07-25 22:49:56 +03:00

222 lines
10 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{25590663-3b18-4911-a427-8a30f872c3d0}</ProjectGuid>
<RootNamespace>SourceEngine</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;SOURCEENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;SOURCEENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;SOURCEENGINE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>NDEBUG;SOURCEENGINE_EXPORTS;_WINDOWS;_USRDLL;_M_IX86_FP=2;__AVX__;__AVX2__;__AVX512F__
;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
<ControlFlowGuard>false</ControlFlowGuard>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Aimbot.cpp" />
<ClCompile Include="CheatMenu.cpp" />
<ClCompile Include="D3D.cpp" />
<ClCompile Include="DLLMain.cpp">
<WholeProgramOptimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</WholeProgramOptimization>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Entity.cpp" />
<ClCompile Include="ESP.cpp" />
<ClCompile Include="Hooks.cpp" />
<ClCompile Include="ImGui\imgui.cpp" />
<ClCompile Include="ImGui\imgui_demo.cpp" />
<ClCompile Include="ImGui\imgui_draw.cpp" />
<ClCompile Include="ImGui\imgui_impl_dx11.cpp" />
<ClCompile Include="ImGui\imgui_impl_win32.cpp" />
<ClCompile Include="ImGui\imgui_widgets.cpp" />
<ClCompile Include="Recoil.cpp" />
<ClCompile Include="RenderHooks.cpp" />
<ClCompile Include="TriggerBot.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Aimbot.h" />
<ClInclude Include="Bones.h" />
<ClInclude Include="CCSGOInput.h" />
<ClInclude Include="cGameEntitySystem.h" />
<ClInclude Include="CheatMenu.h" />
<ClInclude Include="Colors.h" />
<ClInclude Include="CRC.h" />
<ClInclude Include="D3D.h" />
<ClInclude Include="Entity.h" />
<ClInclude Include="EntityHandle.h" />
<ClInclude Include="ESP.h" />
<ClInclude Include="GameResourceService.h" />
<ClInclude Include="Hooks.h" />
<ClInclude Include="iemalloc.h" />
<ClInclude Include="iEngineClient.h" />
<ClInclude Include="ImGui\imconfig.h" />
<ClInclude Include="ImGui\imgui.h" />
<ClInclude Include="ImGui\imgui_impl_dx11.h" />
<ClInclude Include="ImGui\imgui_impl_win32.h" />
<ClInclude Include="ImGui\imgui_internal.h" />
<ClInclude Include="ImGui\imstb_rectpack.h" />
<ClInclude Include="ImGui\imstb_textedit.h" />
<ClInclude Include="ImGui\imstb_truetype.h" />
<ClInclude Include="Offsets.h" />
<ClInclude Include="qAngles.h" />
<ClInclude Include="Recoil.h" />
<ClInclude Include="RenderHooks.h" />
<ClInclude Include="Schema\Schema.h" />
<ClInclude Include="Schema\SchemaSetup.h" />
<ClInclude Include="Setup.h" />
<ClInclude Include="TextFont.h" />
<ClInclude Include="Tracing.h" />
<ClInclude Include="TriggerBot.h" />
<ClInclude Include="UserCMD.h" />
<ClInclude Include="Utils\cVector.h" />
<ClInclude Include="Utils\Defines.h" />
<ClInclude Include="Utils\FNV1A.h" />
<ClInclude Include="Utils\Hashes.h" />
<ClInclude Include="Utils\Interfaces.h" />
<ClInclude Include="Utils\Memory.h" />
<ClInclude Include="Utils\ReturnAddressr.h" />
<ClInclude Include="utlbuffer.h" />
<ClInclude Include="W2S.h" />
<ClInclude Include="WeaponFont.h" />
</ItemGroup>
<ItemGroup>
<MASM Include="Utils\spoofer_stub.asm" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>