2025-07-25 22:49:56 +03:00

278 lines
11 KiB
C++

#pragma once
#include <array>
#include "cstdint"
#include "Utils/ReturnAddressr.h"
#include "Utils/cVector.h"
#include "Entity.h"
#include "cGameEntitySystem.h"
#include "Offsets.h"
#define CLIP_TRACE_TO_PLAYERS "48 8B C4 55 56 48 8D A8 58 FF FF FF 48 81 EC 98 01 00 00 48"
#define TRACE_SHAPE "48 89 54 24 ? 48 89 4C 24 ? 55 53 56 57 41 55 41 56 48 8D AC 24"
#define COMBINE(x, y) x##y
#define COMBINE2(x, y) COMBINE(x, y)
#define PAD_CLASS_DEBUG(sz) int COMBINE2(pad_, __COUNTER__)[sz];
#define CS2_PAD( number, size ) \
private: \
[[maybe_unused]] std::array< std::byte, size > m_unknown_##number{ }; \
public:
enum Contents_t
{
CONTENTS_EMPTY = 0,
CONTENTS_SOLID = 0x1,
CONTENTS_WINDOW = 0x2,
CONTENTS_AUX = 0x4,
CONTENTS_GRATE = 0x8,
CONTENTS_SLIME = 0x10,
CONTENTS_WATER = 0x20,
CONTENTS_BLOCKLOS = 0x40,
CONTENTS_OPAQUE = 0x80,
CONTENTS_TESTFOGVOLUME = 0x100,
CONTENTS_UNUSED = 0x200,
CONTENTS_BLOCKLIGHT = 0x400,
CONTENTS_TEAM1 = 0x800,
CONTENTS_TEAM2 = 0x1000,
CONTENTS_IGNORE_NODRAW_OPAQUE = 0x2000,
CONTENTS_MOVEABLE = 0x4000,
CONTENTS_AREAPORTAL = 0x8000,
CONTENTS_PLAYERCLIP = 0x10000,
CONTENTS_MONSTERCLIP = 0x20000,
CONTENTS_CURRENT_0 = 0x40000,
CONTENTS_CURRENT_90 = 0x80000,
CONTENTS_CURRENT_180 = 0x100000,
CONTENTS_CURRENT_270 = 0x200000,
CONTENTS_CURRENT_UP = 0x400000,
CONTENTS_CURRENT_DOWN = 0x800000,
CONTENTS_ORIGIN = 0x1000000,
CONTENTS_MONSTER = 0x2000000,
CONTENTS_DEBRIS = 0x4000000,
CONTENTS_DETAIL = 0x8000000,
CONTENTS_TRANSLUCENT = 0x10000000,
CONTENTS_LADDER = 0x20000000,
CONTENTS_HITBOX = 0x40000000,
};
enum Masks_t
{
MASK_ALL = 0xFFFFFFFF,
MASK_SOLID = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_WINDOW | CONTENTS_MONSTER | CONTENTS_GRATE,
MASK_PLAYERSOLID = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER | CONTENTS_GRATE,
MASK_NPCSOLID = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER | CONTENTS_GRATE,
MASK_NPCFLUID = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER | CONTENTS_GRATE,
MASK_WATER = CONTENTS_WATER | CONTENTS_MOVEABLE | CONTENTS_SLIME,
MASK_OPAQUE = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_OPAQUE,
MASK_OPAQUE_AND_NPCS = MASK_OPAQUE | CONTENTS_MONSTER,
MASK_BLOCKLOS = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_BLOCKLOS,
MASK_BLOCKLOS_AND_NPCS = MASK_BLOCKLOS | CONTENTS_MONSTER,
MASK_VISIBLE = MASK_OPAQUE | CONTENTS_IGNORE_NODRAW_OPAQUE,
MASK_VISIBLE_AND_NPCS = MASK_OPAQUE_AND_NPCS | CONTENTS_IGNORE_NODRAW_OPAQUE,
MASK_SHOT = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTER | CONTENTS_WINDOW | CONTENTS_DEBRIS | CONTENTS_GRATE | CONTENTS_HITBOX,
MASK_SHOT_BRUSHONLY = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_WINDOW | CONTENTS_DEBRIS,
MASK_SHOT_HULL = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTER | CONTENTS_WINDOW | CONTENTS_DEBRIS | CONTENTS_GRATE,
MASK_SHOT_PORTAL = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_WINDOW | CONTENTS_MONSTER,
MASK_SOLID_BRUSHONLY = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_WINDOW | CONTENTS_GRATE,
MASK_PLAYERSOLID_BRUSHONLY = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_WINDOW | CONTENTS_PLAYERCLIP | CONTENTS_GRATE,
MASK_NPCSOLID_BRUSHONLY = CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_WINDOW | CONTENTS_MONSTERCLIP | CONTENTS_GRATE,
MASK_NPCWORLDSTATIC = CONTENTS_SOLID | CONTENTS_WINDOW | CONTENTS_MONSTERCLIP | CONTENTS_GRATE,
MASK_NPCWORLDSTATIC_FLUID = CONTENTS_SOLID | CONTENTS_WINDOW | CONTENTS_MONSTERCLIP,
MASK_SPLITAREPORTAL = CONTENTS_WATER | CONTENTS_SLIME,
MASK_CURRENT = CONTENTS_CURRENT_0 | CONTENTS_CURRENT_90 | CONTENTS_CURRENT_180 | CONTENTS_CURRENT_270 | CONTENTS_CURRENT_UP | CONTENTS_CURRENT_DOWN,
MASK_DEADSOLID = CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW | CONTENTS_GRATE,
};
enum
{
SURF_LIGHT = 0x0001,
SURF_SKY2D = 0x0002,
SURF_SKY = 0x0004,
SURF_WARP = 0x0008,
SURF_TRANS = 0x0010,
SURF_NOPORTAL = 0x0020,
SURF_TRIGGER = 0x0040,
SURF_NODRAW = 0x0080,
SURF_HINT = 0x0100,
SURF_SKIP = 0x0200,
SURF_NOLIGHT = 0x0400,
SURF_BUMPLIGHT = 0x0800,
SURF_NOSHADOWS = 0x1000,
SURF_NODECALS = 0x2000,
SURF_NOPAINT = SURF_NODECALS,
SURF_NOCHOP = 0x4000,
SURF_HITBOX = 0x8000
};
struct Ray_t
{
Vector_t Start = Vector_t(0, 0, 0);
Vector_t End = Vector_t(0, 0, 0);
Vector_t Mins = Vector_t(0, 0, 0);
Vector_t Maxs = Vector_t(0, 0, 0);
char __pad0000[0x4];
std::uint8_t UnkownType = 0x0;
};
static_assert(sizeof(Ray_t) == 0x38);
class Trace_Filter_t
{
public:
char __pad0000[0x8];
std::uint64_t trace_mask;
std::uint64_t null_it[2];
std::uint32_t SkipHandles[4];
std::uint16_t Collisions[2];
std::uint16_t N0000011C;
std::uint8_t layer;
std::uint8_t N00000104;
std::uint8_t null_it3;
};
struct C_TraceHitboxData
{
CS2_PAD(0, 0x38);
int m_hitgroup{ };
};
class Game_Trace_t
{
public:
void* Surface;
C_BaseEntity* HitEntity;
C_TraceHitboxData* HitboxData;
CS2_PAD(0, 0x38);
std::uint32_t Contents;
CS2_PAD(1, 0x24);
Vector_t m_start_pos, m_end_pos, m_normal, m_pos;
MEM_PAD(0x4);
float Fraction;
MEM_PAD(0x6);
bool m_all_solid;
CS2_PAD(4, 0x4D);
};
struct UpdateValueT
{
float previousLenght{ };
float currentLenght{ };
CS2_PAD(0, 0x8);
std::int16_t handleIdx{ };
CS2_PAD(1, 0x6);
};
struct trace_arr_element_t {
CS2_PAD(0, 0x30);
};
struct Trace_Data_t
{
std::int32_t m_uk1{ };
float m_uk2{ 52.0f };
void* m_arr_pointer{ };
std::int32_t m_uk3{ 128 };
std::int32_t m_uk4{ static_cast<std::int32_t>(0x80000000) };
std::array< trace_arr_element_t, 0x80 > m_arr = { };
CS2_PAD(0, 0x8);
std::int64_t m_num_update{ };
void* m_pointer_update_value{ };
CS2_PAD(1, 0xC8);
Vector_t m_start{ }, m_end{ };
CS2_PAD(2, 0x50);
};
class Tracing
{
public:
void InitializeTraceInfo(Game_Trace_t* const Hit)
{
using InitializeTraceInfoFunction = void(__fastcall*)(Game_Trace_t*);
static InitializeTraceInfoFunction InitializeTraceInfoFn = nullptr;
if (!InitializeTraceInfoFn)
InitializeTraceInfoFn = reinterpret_cast<InitializeTraceInfoFunction>(M::FindPattern(CLIENT_DLL, "48 89 5C 24 08 57 48 83 EC 20 48 8B D9 33 FF 48 8B 0D"));
FakeReturnAddress(Offsets->GameData.ReturnAddress, InitializeTraceInfoFn, Hit);
}
void InitializeTrace(Game_Trace_t& Trace)
{
using InitializeTraceFunction = void(__fastcall*)(Game_Trace_t&);
static InitializeTraceFunction InitializeTraceFn = nullptr;
if (!InitializeTraceFn)
InitializeTraceFn = reinterpret_cast<InitializeTraceFunction>(M::FindPattern(CLIENT_DLL, "48 89 5C 24 08 57 48 83 EC 20 48 8B D9 33 FF 48 8B 0D"));
FakeReturnAddress<void, Game_Trace_t&>(Offsets->GameData.ReturnAddress, InitializeTraceFn, Trace);
}
void Init(Trace_Filter_t& Filter, C_CSPlayerPawn* Skip, uint64_t Mask, uint8_t Layer, uint16_t Idk)
{
using InitTraceFilterFunction = Trace_Filter_t * (__fastcall*)(Trace_Filter_t&, void*, uint64_t, uint8_t, uint16_t);
static InitTraceFilterFunction InitTraceFilterFn = nullptr;
if (InitTraceFilterFn == nullptr)
InitTraceFilterFn = reinterpret_cast<InitTraceFilterFunction>(M::FindPattern(CLIENT_DLL, ("48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 0F B6 41 37 33")));
FakeReturnAddress<Trace_Filter_t*, Trace_Filter_t&, void*, uint64_t, uint8_t, uint16_t>(Offsets->GameData.ReturnAddress, InitTraceFilterFn, Filter, Skip, Mask, Layer, Idk);
}
void ClipTraceToPlayers(Vector_t& Start, Vector_t& End, Trace_Filter_t* Filter, Game_Trace_t* Trace, float Min, int Length, float Max)
{
using ClipTraceToPlayersFunction = void(__fastcall*)(Vector_t&, Vector_t&, Trace_Filter_t*, Game_Trace_t*, float, int, float);
static ClipTraceToPlayersFunction ClipTraceToPlayersFn = nullptr;
if (ClipTraceToPlayersFn == nullptr)
{
ClipTraceToPlayersFn = reinterpret_cast<ClipTraceToPlayersFunction>(M::FindPattern(CLIENT_DLL, CLIP_TRACE_TO_PLAYERS));
if (ClipTraceToPlayersFn == nullptr)
ClipTraceToPlayersFn = reinterpret_cast<ClipTraceToPlayersFunction>(M::FindPattern(CLIENT_DLL, "48 8B C4 55 56 48 8D A8 58"));
}
FakeReturnAddress<void, Vector_t&, Vector_t&, Trace_Filter_t*, Game_Trace_t*, float, int, float>(Offsets->GameData.ReturnAddress, ClipTraceToPlayersFn, Start, End, Filter, Trace, Min, Length, Max);
}
static void GetTraceInfo(Trace_Data_t* Trace, Game_Trace_t* Hit, const float UnknownFloat, void* Unknown)
{
using GetTraceInfoFunction = void(__fastcall*)(Trace_Data_t*, Game_Trace_t*, float, void*);
static GetTraceInfoFunction GetTraceInfoFn = nullptr;
if (GetTraceInfoFn == nullptr)
GetTraceInfoFn = reinterpret_cast<GetTraceInfoFunction>(M::FindPattern(CLIENT_DLL, ("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 60 48 8B E9 0F")));
FakeReturnAddress<void, Trace_Data_t*, Game_Trace_t*, float, void*>(Offsets->GameData.ReturnAddress, GetTraceInfoFn, Trace, Hit, UnknownFloat, Unknown);
}
static bool HandleBulletPenetration(Trace_Data_t* const Trace, void* Stats, UpdateValueT* const ModValue, const bool draw_showimpacts = false)
{
using HandleBulletPenetrationFunction = bool(__fastcall*)(Trace_Data_t*, void*, UpdateValueT*, void*, void*, void*, void*, void*, bool);
static HandleBulletPenetrationFunction HandleBulletPenetrationFn = nullptr;
if (HandleBulletPenetrationFn == nullptr)
HandleBulletPenetrationFn = reinterpret_cast<HandleBulletPenetrationFunction>(M::FindPattern(CLIENT_DLL, ("48 8B C4 44 89 48 20 55 57 41 55")));
return FakeReturnAddress<bool, Trace_Data_t*, void*, UpdateValueT*, void*, void*, void*, void*, void*, bool>(Offsets->GameData.ReturnAddress, HandleBulletPenetrationFn, Trace, Stats, ModValue, nullptr, nullptr, nullptr, nullptr, nullptr, draw_showimpacts);
}
static void CreateTrace(Trace_Data_t* const Trace, const Vector_t Start, const Vector_t End, const Trace_Filter_t& Filter, const int PenetrationCount)
{
using CreateTraceFunction = void(__fastcall*)(Trace_Data_t*, Vector_t, Vector_t, Trace_Filter_t, int);
static CreateTraceFunction CreateTraceFn = nullptr;
if (CreateTraceFn == nullptr)
CreateTraceFn = reinterpret_cast<CreateTraceFunction>(M::FindPattern(CLIENT_DLL, ("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 41 56 41 57 48 83 EC 40 F2")));
FakeReturnAddress<void, Trace_Data_t*, Vector_t, Vector_t, Trace_Filter_t, int>(Offsets->GameData.ReturnAddress, CreateTraceFn, Trace, Start, End, Filter, PenetrationCount);
}
void TraceShape(Ray_t& Ray, Vector_t* Start, Vector_t* End, Trace_Filter_t Filter, Game_Trace_t& Trace)
{
using TraceShapeFunction = bool(__fastcall*)(void*, Ray_t&, Vector_t*, Vector_t*, Trace_Filter_t, Game_Trace_t&);
static TraceShapeFunction TraceShapeFn = nullptr;
if (TraceShapeFn == nullptr)
TraceShapeFn = reinterpret_cast<TraceShapeFunction>(M::FindPattern(CLIENT_DLL, "48 89 5C 24 10 48 89 74 24 18 48 89 7C 24 20 48 89 4C 24 08 55 41 54 41 55 41 56 41 57 48 8D"));
FakeReturnAddress<bool, void*, Ray_t&, Vector_t*, Vector_t*, Trace_Filter_t, Game_Trace_t&>(Offsets->GameData.ReturnAddress, TraceShapeFn, this, Ray, Start, End, Filter, Trace);
}
};