2025-07-22 22:06:34 +03:00

58 lines
1.2 KiB
C++

#pragma once
#include "../common.h"
#define INVALID_EHANDLE_INDEX 0xFFFFFFFF
#define ENT_ENTRY_MASK 0x7FFF
#define NUM_SERIAL_NUM_SHIFT_BITS 15
// @source: https://developer.valvesoftware.com/wiki/Entity_limit#Source_2_limits
#define ENT_MAX_NETWORKED_ENTRY 16384
class CBaseHandle
{
public:
CBaseHandle() noexcept :
nIndex(INVALID_EHANDLE_INDEX) { }
CBaseHandle(const int nEntry, const int nSerial) noexcept
{
CS_ASSERT(nEntry >= 0 && (nEntry & ENT_ENTRY_MASK) == nEntry);
CS_ASSERT(nSerial >= 0 && nSerial < (1 << NUM_SERIAL_NUM_SHIFT_BITS));
nIndex = nEntry | (nSerial << NUM_SERIAL_NUM_SHIFT_BITS);
}
bool operator!=(const CBaseHandle& other) const noexcept
{
return nIndex != other.nIndex;
}
bool operator==(const CBaseHandle& other) const noexcept
{
return nIndex == other.nIndex;
}
bool operator<(const CBaseHandle& other) const noexcept
{
return nIndex < other.nIndex;
}
[[nodiscard]] bool IsValid() const noexcept
{
return nIndex != INVALID_EHANDLE_INDEX;
}
[[nodiscard]] int GetEntryIndex() const noexcept
{
return static_cast<int>(nIndex & ENT_ENTRY_MASK);
}
[[nodiscard]] int GetSerialNumber() const noexcept
{
return static_cast<int>(nIndex >> NUM_SERIAL_NUM_SHIFT_BITS);
}
private:
std::uint32_t nIndex;
};