2025-07-22 22:06:34 +03:00

98 lines
3.1 KiB
C++

#pragma once
// used: [d3d] api
#include <d3d11.h>
#include <dxgi1_2.h>
// used: chookobject
#include "../utilities/detourhook.h"
// used: viewmatrix_t
#include "../sdk/datatypes/matrix.h"
namespace VTABLE
{
namespace D3D
{
enum
{
PRESENT = 8U,
RESIZEBUFFERS = 13U,
RESIZEBUFFERS_CSTYLE = 39U,
};
}
namespace DXGI
{
enum
{
CREATESWAPCHAIN = 10U,
};
}
namespace CLIENT
{
enum
{
CREATEMOVE = 5U,
MOUSEINPUTENABLED = 16U,
FRAMESTAGENOTIFY = 36U,
};
}
namespace INPUTSYSTEM
{
enum
{
ISRELATIVEMOUSEMODE = 78U,
};
}
}
class CRenderGameSystem;
class IViewRender;
class CCSGOInput;
class CViewSetup;
class CMeshData;
namespace H
{
bool Setup();
void Destroy();
/* @section: handlers */
// d3d11 & wndproc
HRESULT WINAPI Present(IDXGISwapChain* pSwapChain, UINT uSyncInterval, UINT uFlags);
HRESULT CS_FASTCALL ResizeBuffers(IDXGISwapChain* pSwapChain, std::uint32_t nBufferCount, std::uint32_t nWidth, std::uint32_t nHeight, DXGI_FORMAT newFormat, std::uint32_t nFlags);
HRESULT WINAPI CreateSwapChain(IDXGIFactory* pFactory, IUnknown* pDevice, DXGI_SWAP_CHAIN_DESC* pDesc, IDXGISwapChain** ppSwapChain);
long CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
// game's functions
ViewMatrix_t* CS_FASTCALL GetMatrixForView(CRenderGameSystem* pRenderGameSystem, IViewRender* pViewRender, ViewMatrix_t* pOutWorldToView, ViewMatrix_t* pOutViewToProjection, ViewMatrix_t* pOutWorldToProjection, ViewMatrix_t* pOutWorldToPixels);
bool CS_FASTCALL CreateMove(CCSGOInput* pInput, int nSlot, bool bActive);
bool CS_FASTCALL MouseInputEnabled(void* pThisptr);
void CS_FASTCALL FrameStageNotify(void* rcx, int nFrameStage);
__int64* CS_FASTCALL LevelInit(void* pClientModeShared, const char* szNewMap);
__int64 CS_FASTCALL LevelShutdown(void* pClientModeShared);
void CS_FASTCALL OverrideView(void* pClientModeCSNormal, CViewSetup* pSetup);
void CS_FASTCALL DrawObject(void* pAnimatableSceneObjectDesc, void* pDx11, CMeshData* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2);
void* IsRelativeMouseMode(void* pThisptr, bool bActive);
/* @section: managers */
inline CBaseHookObject<decltype(&Present)> hkPresent = {};
inline CBaseHookObject<decltype(&ResizeBuffers)> hkResizeBuffers = {};
inline CBaseHookObject<decltype(&CreateSwapChain)> hkCreateSwapChain = {};
inline CBaseHookObject<decltype(&WndProc)> hkWndProc = {};
inline CBaseHookObject<decltype(&GetMatrixForView)> hkGetMatrixForView = {};
inline CBaseHookObject<decltype(&CreateMove)> hkCreateMove = {};
inline CBaseHookObject<decltype(&MouseInputEnabled)> hkMouseInputEnabled = {};
inline CBaseHookObject<decltype(&IsRelativeMouseMode)> hkIsRelativeMouseMode = {};
inline CBaseHookObject<decltype(&FrameStageNotify)> hkFrameStageNotify = {};
inline CBaseHookObject<decltype(&LevelInit)> hkLevelInit = {};
inline CBaseHookObject<decltype(&LevelShutdown)> hkLevelShutdown = {};
inline CBaseHookObject<decltype(&OverrideView)> hkOverrideView = {};
inline CBaseHookObject<decltype(&DrawObject)> hkDrawObject = {};
}