2025-07-25 22:49:56 +03:00

30 lines
997 B
C++

#pragma once
class CUserCmd;
class CBaseUserCmdPB;
class CCSGOInputHistoryEntryPB;
class CBasePlayerController;
class CCSPlayerController;
class C_CSPlayerPawn;
class CSubtickMoveStep;
class QAngle_t;
namespace F::MISC::MOVEMENT
{
void EdgeBug(CCSPlayerController* controler, C_CSPlayerPawn* localPlayer, CUserCmd* cmd);
void movment_fix(CUserCmd* pCmd, QAngle_t angle);
void ProcessMovement(CUserCmd* pCmd, CCSPlayerController* pLocalController, C_CSPlayerPawn* pLocalPawn);
void BunnyHop(CUserCmd* pCmd, CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn);
void AutoStrafe(CUserCmd* pCmd, CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn, int type);
void MovementCorrection(CBaseUserCmdPB* pUserCmd, CCSGOInputHistoryEntryPB* pInputHistory, const QAngle_t& angDesiredViewPoint);
// will call MovementCorrection && validate user's angView to avoid untrusted ban
void ValidateUserCommand(CUserCmd* pCmd, CBaseUserCmdPB* pUserCmd, CCSGOInputHistoryEntryPB* pInputHistory);
}