18 lines
421 B
C++
18 lines
421 B
C++
#pragma once
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#include "../cstrike/utilities/memory.h"
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class CCSPlayerInventory;
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class CCSInventoryManager {
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public:
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static CCSInventoryManager* GetInstance();
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auto EquipItemInLoadout(int iTeam, int iSlot, uint64_t iItemID) {
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return MEM::CallVFunc<bool, 54u>( this, iTeam, iSlot, iItemID);
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}
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auto GetLocalInventory() {
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return MEM::CallVFunc<CCSPlayerInventory*, 57u>(this);
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}
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};
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