2025-07-25 22:49:56 +03:00

57 lines
1.3 KiB
C++

#pragma once
#include "EntityHandle.h"
#include "Utils/Memory.h"
#include "Utils/Defines.h"
#include "Entity.h"
#include "CCSGOInput.h"
#define MAX_ENTITIES_IN_LIST 512
#define MAX_ENTITY_LISTS 64
#define MAX_TOTAL_ENTITIES MAX_ENTITIES_IN_LIST* MAX_ENTITY_LISTS
class C_BaseEntity;
class CGameEntitySystem
{
public:
template <typename T = C_BaseEntity>
T* Get(int nIndex)
{
return reinterpret_cast<T*>(this->GetEntityByIndex(nIndex));
}
template <typename T = C_BaseEntity>
T* Get(const CBaseHandle hHandle)
{
if (!hHandle.IsValid())
return nullptr;
return reinterpret_cast<T*>(this->GetEntityByIndex(hHandle.GetEntryIndex()));
}
int GetHighestEntityIndex()
{
return *reinterpret_cast<int*>(reinterpret_cast<std::uintptr_t>(this) + 0x1510);
}
private:
void* GetEntityByIndex(int nIndex)
{
using fnGetBaseEntity = void* (__thiscall*)(void*, int);
static auto GetBaseEntity = reinterpret_cast<fnGetBaseEntity>(M::FindPattern(CLIENT_DLL, "81 FA ? ? ? ? 77 ? 8B C2 C1 F8 ? 83 F8 ? 77 ? 48 98 48 8B 4C C1 ? 48 85 C9 74 ? 8B C2 25 ? ? ? ? 48 6B C0 ? 48 03 C8 74 ? 8B 41 ? 25 ? ? ? ? 3B C2 75 ? 48 8B 01"));
return GetBaseEntity(this, nIndex);
}
};
namespace SDK
{
inline CCSPlayerController* LocalController = nullptr;
inline C_CSPlayerPawn* LocalPawn = nullptr;
inline CUserCmd* Cmd = nullptr;
}