2025-07-25 22:49:56 +03:00

59 lines
934 B
C++

#pragma once
#include "Utils/Memory.h"
enum EClientFrameStage : int
{
FRAME_UNDEFINED = -1,
FRAME_START,
FRAME_NET_UPDATE_START,
FRAME_NET_UPDATE_POSTDATAUPDATE_START,
FRAME_NET_UPDATE_POSTDATAUPDATE_END,
FRAME_NET_UPDATE_END,
FRAME_RENDER_START,
FRAME_RENDER_END,
FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE
};
class IEngineClient
{
public:
int GetMaxClients()
{
return M::CallVFunc<int, 34U>(this);
}
bool IsInGame()
{
return M::CallVFunc<bool, 35U>(this);
}
bool IsConnected()
{
return M::CallVFunc<bool, 36U>(this);
}
int GetLocalPlayer()
{
int nIndex = -1;
M::CallVFunc<void, 47U>(this, std::ref(nIndex), 0);
return nIndex + 1;
}
const char* GetLevelName()
{
return M::CallVFunc<const char*, 56U>(this);
}
const char* GetLevelNameShort()
{
return M::CallVFunc<const char*, 57U>(this);
}
const char* GetProductVersionString()
{
return M::CallVFunc<const char*, 81U>(this);
}
};