2025-07-29 20:23:06 +03:00

277 lines
15 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{DAC639DD-46A6-B878-4FBE-434FBB1C1FDA}</ProjectGuid>
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
<Keyword>Win32Proj</Keyword>
<RootNamespace>cstrike</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>ClangCL</PlatformToolset>
<EnableASAN>false</EnableASAN>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>false</LinkIncremental>
<IgnoreImportLibrary>true</IgnoreImportLibrary>
<OutDir>$(SolutionDir)build\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<TargetName>cstrike</TargetName>
<TargetExt>.dll</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<IgnoreImportLibrary>true</IgnoreImportLibrary>
<OutDir>$(SolutionDir)build\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<TargetName>cstrike-rel</TargetName>
<TargetExt>.dll</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>NOMINMAX;_DEBUG;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dependencies;$(SolutionDir)dependencies\freetype\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<SupportJustMyCode>false</SupportJustMyCode>
<MinimalRebuild>false</MinimalRebuild>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp20</LanguageStandard>
<ConformanceMode>true</ConformanceMode>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
<AdditionalDependencies>d3d11.lib;freetype_debug.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dependencies\freetype\binary;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
<EntryPointSymbol>CoreEntryPoint</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>NOMINMAX;NDEBUG;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dependencies;$(SolutionDir)dependencies\freetype\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>None</DebugInformationFormat>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp20</LanguageStandard>
<ConformanceMode>true</ConformanceMode>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<OmitFramePointers>false</OmitFramePointers>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
<AdditionalOptions>/utf-8 /Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>d3d11.lib;freetype.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dependencies\freetype\binary;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
<EntryPointSymbol>CoreEntryPoint</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\dependencies\imgui\imconfig.h" />
<ClInclude Include="..\dependencies\imgui\imgui.h" />
<ClInclude Include="..\dependencies\imgui\imgui_freetype.h" />
<ClInclude Include="..\dependencies\imgui\imgui_impl_dx11.h" />
<ClInclude Include="..\dependencies\imgui\imgui_impl_win32.h" />
<ClInclude Include="..\dependencies\imgui\imgui_internal.h" />
<ClInclude Include="..\dependencies\imgui\imstb_rectpack.h" />
<ClInclude Include="..\dependencies\imgui\imstb_textedit.h" />
<ClInclude Include="..\dependencies\imgui\imstb_truetype.h" />
<ClInclude Include="..\dependencies\imgui_notify.h" />
<ClInclude Include="..\dependencies\json.hpp" />
<ClInclude Include="..\dependencies\minhook\buffer.h" />
<ClInclude Include="..\dependencies\minhook\hde\hde32.h" />
<ClInclude Include="..\dependencies\minhook\hde\hde64.h" />
<ClInclude Include="..\dependencies\minhook\hde\pstdint.h" />
<ClInclude Include="..\dependencies\minhook\hde\table32.h" />
<ClInclude Include="..\dependencies\minhook\hde\table64.h" />
<ClInclude Include="..\dependencies\minhook\minhook.h" />
<ClInclude Include="..\dependencies\minhook\trampoline.h" />
<ClInclude Include="..\dependencies\stb_image.h" />
<ClInclude Include="..\dependencies\stb_sprintf.h" />
<ClInclude Include="..\dependencies\Vook.h" />
<ClInclude Include="..\dependencies\xorstr.h" />
<ClInclude Include="..\resources\fa_solid_900.h" />
<ClInclude Include="..\resources\font_awesome_5.h" />
<ClInclude Include="..\resources\game_icons.h" />
<ClInclude Include="..\resources\HarmonySans.h" />
<ClInclude Include="..\resources\shigure.h" />
<ClInclude Include="..\resources\smallest_pixel.h" />
<ClInclude Include="common.h" />
<ClInclude Include="core.h" />
<ClInclude Include="core\config.h" />
<ClInclude Include="core\convars.h" />
<ClInclude Include="core\hooks.h" />
<ClInclude Include="core\interfaces.h" />
<ClInclude Include="core\menu.h" />
<ClInclude Include="core\schema.h" />
<ClInclude Include="core\sdk.h" />
<ClInclude Include="core\variables.h" />
<ClInclude Include="features.h" />
<ClInclude Include="features\CRC.h" />
<ClInclude Include="features\legitbot\aim.h" />
<ClInclude Include="features\legitbot\legitbot.h" />
<ClInclude Include="features\misc.h" />
<ClInclude Include="features\misc\movement.h" />
<ClInclude Include="features\visuals.h" />
<ClInclude Include="features\visuals\chams.h" />
<ClInclude Include="features\visuals\overlay.h" />
<ClInclude Include="sdk\interfaces\cgametracemanager.h" />
<ClInclude Include="sdk\interfaces\ipvs.h" />
<ClInclude Include="sdk\const.h" />
<ClInclude Include="sdk\datatypes\color.h" />
<ClInclude Include="sdk\datatypes\keyvalue3.h" />
<ClInclude Include="sdk\datatypes\matrix.h" />
<ClInclude Include="sdk\datatypes\qangle.h" />
<ClInclude Include="sdk\datatypes\quaternion.h" />
<ClInclude Include="sdk\datatypes\stronghandle.h" />
<ClInclude Include="sdk\datatypes\transform.h" />
<ClInclude Include="sdk\datatypes\usercmd.h" />
<ClInclude Include="sdk\datatypes\utlbuffer.h" />
<ClInclude Include="sdk\datatypes\utlfixedmemory.h" />
<ClInclude Include="sdk\datatypes\utllinkedlist.h" />
<ClInclude Include="sdk\datatypes\utlmap.h" />
<ClInclude Include="sdk\datatypes\utlmemory.h" />
<ClInclude Include="sdk\datatypes\utlrbtree.h" />
<ClInclude Include="sdk\datatypes\utlstring.h" />
<ClInclude Include="sdk\datatypes\utlthash.h" />
<ClInclude Include="sdk\datatypes\utlvector.h" />
<ClInclude Include="sdk\datatypes\vector.h" />
<ClInclude Include="sdk\datatypes\viewsetup.h" />
<ClInclude Include="sdk\entity.h" />
<ClInclude Include="sdk\entity_handle.h" />
<ClInclude Include="sdk\interfaces\ccsgoinput.h" />
<ClInclude Include="sdk\interfaces\cgameentitysystem.h" />
<ClInclude Include="sdk\interfaces\idebugoverlay.h" />
<ClInclude Include="sdk\interfaces\iengineclient.h" />
<ClInclude Include="sdk\interfaces\ienginecvar.h" />
<ClInclude Include="sdk\interfaces\igameresourceservice.h" />
<ClInclude Include="sdk\interfaces\iglobalvars.h" />
<ClInclude Include="sdk\interfaces\iinputsystem.h" />
<ClInclude Include="sdk\interfaces\imaterialsystem.h" />
<ClInclude Include="sdk\interfaces\imemalloc.h" />
<ClInclude Include="sdk\interfaces\inetworkclientservice.h" />
<ClInclude Include="sdk\interfaces\iresourcesystem.h" />
<ClInclude Include="sdk\interfaces\ischemasystem.h" />
<ClInclude Include="sdk\interfaces\iswapchaindx11.h" />
<ClInclude Include="sdk\interfaces\iviewrender.h" />
<ClInclude Include="sdk\vdata.h" />
<ClInclude Include="utilities\crt.h" />
<ClInclude Include="utilities\detourhook.h" />
<ClInclude Include="utilities\draw.h" />
<ClInclude Include="utilities\easing.h" />
<ClInclude Include="utilities\fnv1a.h" />
<ClInclude Include="utilities\inputsystem.h" />
<ClInclude Include="utilities\log.h" />
<ClInclude Include="utilities\math.h" />
<ClInclude Include="utilities\memory.h" />
<ClInclude Include="utilities\notify.h" />
<ClInclude Include="utilities\pe64.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\dependencies\imgui\imgui.cpp" />
<ClCompile Include="..\dependencies\imgui\imgui_demo.cpp" />
<ClCompile Include="..\dependencies\imgui\imgui_draw.cpp" />
<ClCompile Include="..\dependencies\imgui\imgui_freetype.cpp" />
<ClCompile Include="..\dependencies\imgui\imgui_impl_dx11.cpp" />
<ClCompile Include="..\dependencies\imgui\imgui_impl_win32.cpp" />
<ClCompile Include="..\dependencies\imgui\imgui_tables.cpp" />
<ClCompile Include="..\dependencies\imgui\imgui_widgets.cpp" />
<ClCompile Include="..\dependencies\minhook\buffer.c" />
<ClCompile Include="..\dependencies\minhook\hde\hde32.c" />
<ClCompile Include="..\dependencies\minhook\hde\hde64.c" />
<ClCompile Include="..\dependencies\minhook\hook.c" />
<ClCompile Include="..\dependencies\minhook\trampoline.c" />
<ClCompile Include="features\legitbot.cpp" />
<ClCompile Include="features\legitbot\painter.cpp" />
<ClCompile Include="features\legitbot\aim.cpp" />
<ClCompile Include="sdk\interfaces\cgametracemanager.cpp" />
<ClCompile Include="core.cpp" />
<ClCompile Include="core\config.cpp" />
<ClCompile Include="core\convars.cpp" />
<ClCompile Include="core\hooks.cpp" />
<ClCompile Include="core\interfaces.cpp" />
<ClCompile Include="core\menu.cpp" />
<ClCompile Include="core\schema.cpp" />
<ClCompile Include="core\sdk.cpp" />
<ClCompile Include="features.cpp" />
<ClCompile Include="features\misc.cpp" />
<ClCompile Include="features\misc\movement.cpp" />
<ClCompile Include="features\visuals.cpp" />
<ClCompile Include="features\visuals\chams.cpp" />
<ClCompile Include="features\visuals\overlay.cpp" />
<ClCompile Include="sdk\datatypes\keyvalues3.cpp" />
<ClCompile Include="sdk\datatypes\matrix.cpp" />
<ClCompile Include="sdk\datatypes\qangle.cpp" />
<ClCompile Include="sdk\datatypes\vector.cpp" />
<ClCompile Include="sdk\entity.cpp" />
<ClCompile Include="utilities\draw.cpp" />
<ClCompile Include="utilities\inputsystem.cpp" />
<ClCompile Include="utilities\log.cpp" />
<ClCompile Include="utilities\math.cpp" />
<ClCompile Include="utilities\memory.cpp" />
<ClCompile Include="utilities\notify.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>