2025-07-29 20:23:06 +03:00

22 lines
740 B
C++

#pragma once
class CUserCmd;
class CBaseUserCmdPB;
class CCSGOInputHistoryEntryPB;
class CCSPlayerController;
class C_CSPlayerPawn;
struct QAngle_t;
namespace F::LEGITBOT::AIM
{
void OnMove(CUserCmd* pCmd, CBaseUserCmdPB* pBaseCmd, CCSPlayerController* pLocalController, C_CSPlayerPawn* pLocalPawn);
void AimAssist(CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn, CCSPlayerController* pLocalController);
void RCS(CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn, CCSPlayerController* pLocalController);
void SilentAim(CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn, CCSPlayerController* pLocalController);
void Triggerbot(CBaseUserCmdPB* pCmd, C_CSPlayerPawn* pLocalPawn, CCSPlayerController* pLocalController);
}