22 lines
740 B
C++
22 lines
740 B
C++
#pragma once
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class CUserCmd;
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class CBaseUserCmdPB;
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class CCSGOInputHistoryEntryPB;
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class CCSPlayerController;
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class C_CSPlayerPawn;
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struct QAngle_t;
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namespace F::LEGITBOT::AIM
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{
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void OnMove(CUserCmd* pCmd, CBaseUserCmdPB* pBaseCmd, CCSPlayerController* pLocalController, C_CSPlayerPawn* pLocalPawn);
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void AimAssist(CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn, CCSPlayerController* pLocalController);
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void RCS(CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn, CCSPlayerController* pLocalController);
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void SilentAim(CBaseUserCmdPB* pUserCmd, C_CSPlayerPawn* pLocalPawn, CCSPlayerController* pLocalController);
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void Triggerbot(CBaseUserCmdPB* pCmd, C_CSPlayerPawn* pLocalPawn, CCSPlayerController* pLocalController);
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}
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