82 lines
1.8 KiB
C++
82 lines
1.8 KiB
C++
#include "features.h"
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// used: draw callbacks
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#include "utilities/draw.h"
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// used: notify
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#include "utilities/notify.h"
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// used: cheat variables
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#include "core/variables.h"
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// used: menu
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#include "core/menu.h"
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// used: features callbacks
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#include "features/visuals.h"
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#include "features/misc.h"
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#include "features/legitbot.h"
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// used: interfaces
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#include "core/interfaces.h"
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#include "sdk/interfaces/iengineclient.h"
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#include "sdk/interfaces/cgameentitysystem.h"
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#include "sdk/datatypes/usercmd.h"
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#include "sdk/entity.h"
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#include "aimRangePainter.hpp"
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bool F::Setup()
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{
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if (!VISUALS::Setup())
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{
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L_PRINT(LOG_ERROR) << CS_XOR("failed to setup visuals");
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return false;
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}
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return true;
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}
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void F::Destroy()
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{
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VISUALS::OnDestroy();
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}
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void F::OnPresent()
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{
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if (!D::bInitialized)
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return;
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D::NewFrame();
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{
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// render watermark
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MENU::RenderWatermark();
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// main window
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ImGui::PushFont(FONT::pMenu[C_GET(int, Vars.nDpiScale)]);
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// @note: here you can draw your stuff
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MENU::RenderMainWindow();
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// render notifications
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NOTIFY::Render();
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ImGui::PopFont();
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}
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D::Render();
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}
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void F::OnFrameStageNotify(int nStage)
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{
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F::VISUALS::OnFrame(nStage);
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}
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void F::OnCreateMove(CUserCmd* pCmd, CBaseUserCmdPB* pBaseCmd, CCSPlayerController* pLocalController)
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{
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C_CSPlayerPawn* pLocalPawn = I::GameResourceService->pGameEntitySystem->Get<C_CSPlayerPawn>(pLocalController->GetPawnHandle());
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if (pLocalPawn == nullptr)
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return;
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F::MISC::OnMove(pCmd, pBaseCmd, pLocalController, pLocalPawn);
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F::LEGITBOT::OnMove(pCmd, pBaseCmd, pLocalController, pLocalPawn);
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}
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bool F::OnDrawObject(void* pAnimatableSceneObjectDesc, void* pDx11, CMeshData* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2)
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{
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return VISUALS::OnDrawObject(pAnimatableSceneObjectDesc, pDx11, arrMeshDraw, nDataCount, pSceneView, pSceneLayer, pUnk, pUnk2);
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}
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